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BATTLE
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3630 Results
Majin Buu, Dawn of the Rampage
Majin Buu, Dawn of the Rampage

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


,place 1 Battle Card from your hand under this card : Choose up to 1 {Awakening Evil Majin Buu} from your deck and place it on top of this card. Then, shuffle your deck.
(This card can't be chosen by the skills of your opponent's cards)
When this card is under a card, the <Majin Buu> on top of this card gains .


God Absorber Majin Buu
God Absorber Majin Buu

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000


: <Grand Supreme Kai> (Play this card on top of the specified card)
(This card inflicts 2 damage instead of 1 when attacking)
If this card would leave the Battle Area when there are any <Grand Supreme Kai> cards placed under this card, place all the cards under this card in the Drop Area instead.


The Most Evil Absorption in History
The Most Evil Absorption in History

| Energy(Color Cost): 3


If your Leader Card is <Majin Buu>, choose 1 of your <Majin Buu> and 1 of your opponent's Battle Cards. Place the chosen opponent Battle Card under the chosen <Majin Buu>.


Rebirth of Justice
Rebirth of Justice

| Energy(Color Cost): 4


Choose up to 1 blue Battle Card in your hand with an energy cost of 5 or less and play it. Then, choose 1 of your opponent's Battle Cards and return it to their owner's hand.


Buu Make You Cookie
Buu Make You Cookie

| Energy(Color Cost): 1


Negate the attack. Then, if your Leader Card is <Majin Buu>, you may place 1 card from your hand in the Drop Area. If you do so, choose 1 of your <Majin Buu> and 1 of your opponent's Battle Cards with an energy cost of 3 or less. Place the chosen opponent Battle Card under the chosen <Majin Buu>.


Vegito
Vegito

| Power: 10000


When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.


Android 13
Android 13

| Power: 10000


If <Android 14> and <Android 15> are in your Drop Area, you can activate this card's when your life is at 6 or less.
When your life is at 4 or less : You may draw 2 cards and flip this card over.


Finishing Spirit Bomb Son Goku
Finishing Spirit Bomb Son Goku

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000


,place 1 card from your hand in the Drop Area : Green <Son Goku> with an energy cost of 5 or more. (Play this card on top of the specified card)

When this card attacks, choose up to 3 green Battle Cards in your Drop Area and combo with them.


Pressure Assault Super Saiyan Son Goku
Pressure Assault Super Saiyan Son Goku

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


(Once per turn, when this card attacks, switch this card to Active Mode after the battle)
When you play this card, choose up to 1 of your opponent's Battle Cards. KO that card.


Indomitable Spirit SSB Son Goku
Indomitable Spirit SSB Son Goku

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000


Green <Son Goku> with an energy cost of 5 or more. (Play this card on top of the specified card)
(This card inflicts 2 damage instead of 1 when attacking)
(This card can't be chosen by the skills of your opponent's cards)
At the end of your turn, switch this card to Active Mode.


Dauntless Spirit SSB Vegeta
Dauntless Spirit SSB Vegeta

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


,place 1 card from your hand in the Drop Area : Green <Vegeta> with an energy cost of 3 or more. (Play this card on top of the specified card)

When this card deals damage, you may place 1 card from your hand in the Drop Area. If you do so, this card gains for the duration of the turn.


Unyielding Justice SS2 Trunks
Unyielding Justice SS2 Trunks

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


: <Trunks : Future> (Play this card on top of the specified card)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
(This card can't be chosen by the skills of your opponent's cards)
When a card evolves into this card, draw 1 card.


Trunks, Bridge to the Future
Trunks, Bridge to the Future

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 2 cards from the top of your deck. Choose up to 1 《Saiyan》 among them and add it to your hand. Then, place the rest of the cards in the Drop Area.


Hyper Rush SSB Vegito
Hyper Rush SSB Vegito

| Power: 25000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


: <Son Goku> and <Vegeta> (Place this card in Active Mode from your hand on top of the 2 specified cards stacked together)
(This card inflicts 3 damage instead of 1 when attacking)
When you play this card, if your Leader Card is <Vegito>, choose up to 1 of your opponent's Battle Cards and up to 1 of the cards in your opponent's hand and place them in the Drop Area, then draw 2 cards. Then, you may choose up to 2 cards in your life and add them to your hand.


Dreadful Duo, Android 17
Dreadful Duo, Android 17

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
: During that turn, if an opponent's Battle Card with an energy cost of 3 or less has been placed in the Drop Area from any area by one of your skills, choose up to 1 <Android 18> with an energy cost of 3 or less from your hand and play it.


Dreadful Duo, Android 18
Dreadful Duo, Android 18

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
: During that turn, if an opponent's Battle Card with an energy cost of 4 or more has been placed in the Drop Area from any area by one of your skills, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less. KO that card.


Made to Destroy, Android 19
Made to Destroy, Android 19

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


Switch this card to Rest Mode : Choose up to 1 of your opponent's Battle Cards with an energy cost of 2 or less. KO that card.


Dr. Gero, Evil's Inventor
Dr. Gero, Evil's Inventor

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 3 cards from the top of your deck. Choose up to 1 《Android》 and add it to your hand. Then, shuffle your deck.


Stouthearted Android 16
Stouthearted Android 16

| Power: 12000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 0


(You can only include up to 4 cards with in your deck)
When you combo with this card, if your Leader Card is a green 《Android》 and your life is at 4 or less, your opponent chooses 1 card from their hand and places it in the Drop Area, and this card gains +10000 combo power for the duration of the turn.


Unending Destruction, Android 13
Unending Destruction, Android 13

| Power: 30000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000



When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it.
When one of your opponent's Battle Cards is placed in the Drop Area from any area by any of your skills other than this one, your opponent chooses 1 card from their hand and places it in the Drop Area.


Dawn of Terror, Android 13
Dawn of Terror, Android 13

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


, choose up to 1 each of <Android 14> and <Android 15> from your Drop Area and place them under this card : Choose up to 1 <Android 13> with an energy cost of 7 from your deck and play it on top of this card. Then, shuffle your deck.
When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it.


Unfeeling Destroyer Android 14
Unfeeling Destroyer Android 14

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, your opponent chooses 1 of their Battle Cards and KO-s it. If this skill is used to KO a Battle Card with an energy cost of 3 or less, draw 1 card.


Combination Attack Android 14
Combination Attack Android 14

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 1 | Combo Power: 5000


During your turn, when you combo with this card, if your Leader Card is an 《Android》, your opponent chooses 1 of their Battle Cards and KO-s it.


Unfeeling Destroyer Android 15
Unfeeling Destroyer Android 15

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


When you play this card, your opponent chooses 1 card from their hand and places it in the Drop Area. If that card is a Battle Card with an energy cost of 4 or more, draw 1 card.


Android 15, Just Saying Hi
Android 15, Just Saying Hi

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, your opponent chooses 1 card from their hand and places it in the Drop Area.


Terror Scythe Goku Black
Terror Scythe Goku Black

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, play 2 Shadow tokens. (Shadow tokens have 10000 power, 0 combo costs, and 5000 combo power) Then, you may choose 1 <Zamasu> from your deck and add it to your hand. If you do so, choose 1 card in your hand and place it in the Drop Area. Then, shuffle your deck.


Twisted Justice, Fused Zamasu
Twisted Justice, Fused Zamasu

| Power: 25000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


: <Goku Black> and <Zamasu> (Place this card in Active Mode from your hand on top of the 2 specified cards stacked together)

(This card is not KO-ed or removed from the Battle Area by neither battle nor your opponent's card skills)
When you play this card, choose up to 2 of your opponent's Battle Cards or up to 2 cards in your opponent's hand. Your opponent places all of the chosen cards in the Drop Area.


Evil Psyche, Zamasu
Evil Psyche, Zamasu

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
(This card is not KO-ed or removed from the Battle Area by neither battle nor your opponent's card skills)
(This card can't be chosen by the skills of your opponent's cards)
This card cannot be switched to Active Mode. Only 1 {Evil Psyche, Zamasu} can be played in your Battle Area.


Unstoppable Ambition Super Saiyan Caulifla
Unstoppable Ambition Super Saiyan Caulifla

| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


Your Battle Cards can't be KO-ed by your own skills.
Your Battle Cards can't be placed in the Drop Area by your own skills.
When you play this card, choose 1 card from your life and add it to your hand.


To Save a Hopeful Future
To Save a Hopeful Future

| Energy(Color Cost): 4


Choose up to 1 green Battle Card with an energy cost of 5 or less in your Drop Area and play it.


Create Android
Create Android

| Energy(Color Cost): 1


If your Leader Card is an 《Android》, draw 2 cards, then place 1 card from your hand in the Drop Area.


Speedy Surprise Attack
Speedy Surprise Attack

| Energy(Color Cost): 1


Negate the attack. Then, if your Leader Card is an 《Android》, you may place 1 card from your hand in the Drop Area. If you do so, choose up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and KO that card.


Bardock
Bardock

| Power: 10000


Choose 1 card from your life and add it to your hand : Choose up to 1 of your opponent's Rest Mode Battle Cards with an energy cost of 3 or less and KO it.
When your life is at 4 or less : You may draw 2 cards and flip this card over.


Son Goku
Son Goku

| Power: 10000


When this card attacks a Leader Card, you may choose 1 《Goku's Lineage》 from your hand and place it in your Drop Area. If you do so, draw 2 cards.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.


Desperate Warrior Super Saiyan Bardock
Desperate Warrior Super Saiyan Bardock

| Power: 25000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


Place 2 cards from your hand in the Drop Area : Yellow <Bardock> with an energy cost of 5 or more. (Play this card on top of the specified card)
If your opponent has 6 or more energy in Rest Mode, this card gains +5000 power and (This card inflicts 3 damage instead of 1 when attacking)
When a card evolves into this card, choose all of your opponent's Battle Cards and energy and switch them to Rest Mode.


Great Protector, Great Ape Bardock
Great Protector, Great Ape Bardock

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000


Place 2 cards from your hand in the Drop Area : Yellow <Bardock> with an energy cost of 5 or more. (Play this card on top of the specified card)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
(This card inflicts 2 damage instead of 1 when attacking)
When a card evolves into this card, choose your opponent's Leader Card in Rest Mode. That card cannot switch to Active Mode during your opponent's next Charge Phase.


Striker Bardock
Striker Bardock

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000


(Once per turn, when this card attacks, switch this card to Active Mode after the battle)
When you play this card, if your Leader Card is a 《Saiyan》, look at up to the top 3 cards of your deck, choose 1, and add it to your hand. Then, place the rest in your Drop Area.


Gine, Family of Justice
Gine, Family of Justice

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If you have <Bardock> in your Battle Area or Leader Area, you can play this card from your hand without paying its energy cost.


Explosive Spirit Son Goku
Explosive Spirit Son Goku

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000



(This card can't be chosen by the skills of your opponent's cards)
When you play this card, choose up to 1 of your opponent's Battle Cards in Rest Mode and KO that card.
At the end of your turn, switch this card to Active Mode.


Rampaging Great Ape Son Goku
Rampaging Great Ape Son Goku

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


:<Son Goku : Childhood>


When a card evolves into this card, choose up to 1 of your opponent's energy in Rest Mode. That card cannot be switched to Active Mode until the start of your next turn.


No Openings Son Goku
No Openings Son Goku

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000


During your turn, at the end of the battle after you combo with this card, if your Leader Card is yellow, play this card in Rest Mode. Then, choose up to 1 card from your life and add it to your hand.


Kakarot, the Child Who Got Away
Kakarot, the Child Who Got Away

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


At the end of the battle after you combo with this card, if your Leader Card is a yellow 《Saiyan》, place this card at the bottom of your deck.


Absolute Defense Great Ape King Vegeta
Absolute Defense Great Ape King Vegeta

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


: <King Vegeta>

All yellow 《Saiyan》 cards in your Battle Area gain (This card can't be chosen by the skills of your opponent's cards).
Reduce the combo cost of all 《Saiyan》 cards in your hand by 1.


Lord of the Great Apes, King Vegeta
Lord of the Great Apes, King Vegeta

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose up to 1 《Great Ape》 with an energy cost of 5 or less from your deck and add it to your hand. Then, shuffle your deck.


Vegeta
Vegeta

| Power: 10000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


-


Youthful Bulma
Youthful Bulma

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.


Hidden Power Great Ape Tora
Hidden Power Great Ape Tora

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
During your turn, at the end of the battle after you combo with this card, choose up to 1 <Tora> in your Battle Area, and evolve it into this card.
When a card evolves into this card, choose up to 1 opponent's Battle Card in Rest Mode, and KO that card.


Unwavering Solidarity Tora
Unwavering Solidarity Tora

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


If your opponent has 2 or more Battle Cards in play in Rest Mode, you can play this card from your hand without paying its energy cost.


Hidden Power Great Ape Fasha
Hidden Power Great Ape Fasha

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
During your turn, at the end of the battle after you combo with this card, choose up to 1 <Fasha> in your Battle Area, and evolve it into this card.
When a card evolves into this card, choose up to 2 of your opponent's Battle Cards and switch them to Rest Mode.


Unwavering Solidarity Fasha
Unwavering Solidarity Fasha

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)




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