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3630 Results
Inherited Will Super Saiyan Son Goku
Inherited Will Super Saiyan Son Goku

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000



At the end of the battle after this card attacks, place this card in your Drop Area and choose up to 1 Battle Card whose character name includes <Son Gohan> in your hand and play it.


Bundle of Curiosity Son Goku
Bundle of Curiosity Son Goku

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.


Piercing Super Saiyan 2 Son Gohan
Piercing Super Saiyan 2 Son Gohan

| Power: 25000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


: <Son Gohan : Childhood>

When you play this card and your opponent combos during the duration of that turn, choose all of your opponent's Battle Cards in the Battle Area and Combo Area with energy costs of 3 or less and place them in the Drop Area.


Fully Trained Super Saiyan Son Gohan
Fully Trained Super Saiyan Son Gohan

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, choose up to 1 <Piccolo> with an energy cost of 3 or less from your deck and play it. Then, shuffle your deck.


Supreme DNA Son Gohan
Supreme DNA Son Gohan

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


If there are 2 or more <Son Goku> in your Drop Area, reduce the energy cost of this card in your hand and Battle Area by 2.


Full Power Vegeta
Full Power Vegeta

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose any number of your opponent's Battle Cards with energy costs of 2 or less for which the total cost adds up to 3 or less and KO them.


Vegeta
Vegeta

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


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Full Power Trunks
Full Power Trunks

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 3 damage instead of 1 when attacking)
All of your opponent's Battle Cards gain (When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card) for the duration of this card's battle.


Aura of Rage Super Saiyan Trunks
Aura of Rage Super Saiyan Trunks

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000


During your turn, when you combo with this card from your hand, choose up to 1 of your opponent's cards with and an energy cost of 3 or less, and KO it.


Ready to Strike Piccolo
Ready to Strike Piccolo

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
At the end of their turn, your opponent must choose cards from their hand until there are only 6 remaining, and place the chosen cards in the Drop Area.


Destined Deed Krillin
Destined Deed Krillin

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If <Android 18> is in your Battle Area or Leader Area, you can play this card from you hand without paying its energy cost.


Yamcha
Yamcha

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


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Martial Expert Tien Shinhan
Martial Expert Tien Shinhan

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 2 | Combo Power: 10000


At the end of the battle after you combo with this card from your hand, if your Leader Card is green, play this card.
Choose 1 card in your life and place it in the Drop Area : Choose 1 card in your life and add it to your hand. Then, choose up to 1 opponent Battle Card and KO that card.


Perfect Force Cell
Perfect Force Cell

| Power: 30000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


: <Cell>

When you play this card, if your Leader Card is an 《Android》, your opponent must choose cards in their hand until there are only 3 remaining, and place the chosen cards in the Drop Area.


Evolving Evil Lifeform Cell
Evolving Evil Lifeform Cell

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


Place 1 <Android 18> from your hand under this card : Choose up to 1 <Cell> from your deck and place it on top of this card. Shuffle your deck afterwards.

When you play this card with , draw 1 card, then choose up to 1 opponent Battle Card and KO that card.


Growing Evil Lifeform Cell
Growing Evil Lifeform Cell

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Place 1 <Android 17> from your hand under this card : Choose up to 1 <Cell> with an energy cost of 5 or less from your deck and place it on top of this card. Shuffle your deck afterwards.


Uncountable Many Cell Jr.
Uncountable Many Cell Jr.

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, if your Leader Card is <Cell>, play 2 Cell Jr. tokens. (Cell Jr. tokens have 10000 power, 0 combo cost, 5000 combo power)


Expanding Energy Android 17
Expanding Energy Android 17

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 2 damage instead of 1 when attacking)
When this card attacks, draw cards until you have 4 cards in your hand.


Twin Brother Android 17
Twin Brother Android 17

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When this card attacks, you may place 1 card from your hand in the Drop Area. If you do so, choose up to 1 <Android 18> in your Battle Area and switch it to Active Mode.


Exterminating Energy Android 18
Exterminating Energy Android 18

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 2 damage instead of 1 when attacking)
When this card attacks a Leader Card, your opponent chooses 1 card from their hand and places it in the Drop Area.


Twin Sister Android 18
Twin Sister Android 18

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When this card attacks, you may place 1 card from your hand in the Drop Area. If you do so, choose up to 1 <Android 17> in your Battle Area and switch it to Active Mode.


Encroaching Terror Android 19
Encroaching Terror Android 19

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When this card attacks, draw 1 card, and this card gains +5000 power for the duration of the turn.


Terrible Creator Android 20
Terrible Creator Android 20

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose up to 1 Battle Card which includes {Android} in its card name other than <Android 20> from your deck and add it to your hand. Then, shuffle your deck.


Iron Hammer of Justice Android 16
Iron Hammer of Justice Android 16

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
(When this card is attacked, KO the attacking card after the battle)
When this card KO-s your opponent's Battle Card, switch this card to Active Mode.


Hidden Awakening Kale
Hidden Awakening Kale

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000



When you play this card, choose 1 of your Battle Cards and KO it. Then, choose any number of your opponent's Battle Cards of which the total cost adds up to 5 or less and KO them.
When this card attacks, if you have 5 or less cards in your hand, draw 1 card.


Cell Absorption
Cell Absorption

| Energy(Color Cost): 4


Your opponent chooses 2 cards from their hand and places them in the Drop Area.


Enraged Gohan Awakening
Enraged Gohan Awakening

| Energy(Color Cost): 2


Place 1 card from your hand in the Drop Area : Choose 1 of your opponent's attacking Battle Cards and KO it.


Father-Son Kamehameha
Father-Son Kamehameha

| Energy(Color Cost): 1


Choose 1 of your opponent's Battle Cards with an energy cost larger than or equal to the opponent's amount of total energy and KO it.


Cell's Birth
Cell's Birth

| Energy(Color Cost): 1


(Place and activate this card in the Battle Area. It remains in the Battle Area until you activate another . When you do, place this card in the Drop Area)
If your Leader Card is <Cell>, reduce the energy costs of all <Cell> in your hand by 2.
When you play <Cell>, place this card in the Drop Area.


Meta-Cooler
Meta-Cooler

| Power: 10000


When this card is placed in your Leader Area, choose up to 1 {Big Gete Star} in your deck and activate it.
When you have 2 or more 《Frieza Clan》 cards in play : You may draw 2 cards and flip this card over.


Cooler
Cooler

| Power: 10000


Place up to 3 cards from the top of your deck in the Drop Area. If there was 1 or more 《Frieza Clan》 among them, this card gains +5000 power for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.


Chilled
Chilled

| Power: 10000


When this card attacks, play 1 Chilled's Army token. (Chilled's Army token has 10000 power)
When your life is at 6 or less : You may draw 2 cards and flip this card over.


Heartless Strike Frieza
Heartless Strike Frieza

| Power: 30000 | Energy(Color Cost): 8 | Combo Energy: 1 | Combo Power: 10000



When you play this card, if <King Cold> is in play in your Battle Area, choose up to 2 《Frieza Clan》 other than <Frieza> from your hand and play them. Their skills are negated for the duration of the game.


Destructive Occupation Frieza
Destructive Occupation Frieza

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000


At the end of the battle after you combo with this card from your hand, if your Leader Card is yellow, play this card in Rest Mode.


Overpowering King Cold
Overpowering King Cold

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


Reduce the energy costs of all 《Frieza Clan》 whose original energy cost was 5 or more by 2.


Awakening Core Meta-Cooler
Awakening Core Meta-Cooler

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


: <Meta-Cooler> (Play this card on top of the specified card)
If your opponent's life is 4 or less, your <Meta-Cooler> Leader Card can activate .
All <Meta-Cooler> in your Battle Area gain (This card inflicts 2 damage instead of 1 when attacking).


Infinite Multiplication Meta-Cooler
Infinite Multiplication Meta-Cooler

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


You can include as many copies of this card in your deck as you like.


The Infinite Force Meta-Cooler Core
The Infinite Force Meta-Cooler Core

| Power: 25000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


Place 1<Meta-Cooler> from your Battle Area in the Drop Area : This card gains +5000 power for the duration of the turn.
When you play this card or when it attacks, if {Big Gete Star} is under this card, choose up to 2 <Meta-Cooler> from your Drop Area and play them.


Meta-Cooler Core
Meta-Cooler Core

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


, place 1 {Big Gete Star} in your Battle Area under this card : Choose up to 1 <Meta-Cooler Core> from your deck and place it on top of this card. Shuffle your deck afterwards.


Cooler, Blood of the Tyrant Clan
Cooler, Blood of the Tyrant Clan

| Power: 30000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000



Remove 1 of your Battle Cards from the game : Choose up to 2 of your opponent's Battle Cards and switch them to Rest Mode. Choose 1 《Cooler's Armored Squadron》, or 《Frieza Clan》 other than <Cooler> from your Drop Area and play it.


Secret Evolution Cooler
Secret Evolution Cooler

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


If there are 3 or more 《Cooler's Armored Squadron》 in your Drop Area, all <Cooler> in your hand gain : <Cooler>.


Chilled, Army General
Chilled, Army General

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


All of your Chilled's Army tokens can combo even in Rest Mode. They gain combo cost 0 and 5000 combo power.
Switch 1 of your Chilled Army tokens to rest : This card gains (This card inflicts 3 damage instead of 1 when attacking) for the duration of the turn.


Pivotal Defense Cyclopian Guard
Pivotal Defense Cyclopian Guard

| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If {Big Gete Star} is not in your Battle Area, this card cannot attack.


Guide Robo, Usher of Death
Guide Robo, Usher of Death

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If {Big Gete Star} is in your Battle Area, you may play this card from your hand without paying its energy cost.


Cooler's Armored Squadron Leader Salza
Cooler's Armored Squadron Leader Salza

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 2 damage instead of 1 when attacking)
Remove this card from the game : Choose 1 《Cooler's Armored Squadron》 other than <Salza> from your Drop Area and play it. It gains +5000 power for the duration of the turn.


Cooler's Armored Squadron Dore
Cooler's Armored Squadron Dore

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
When this card is KO-ed, remove this card from the game, choose up to 1 《Cooler's Armored Squadron》 other than <Dore> from your Drop Area, and play it.


Cooler's Armored Squadron Neiz
Cooler's Armored Squadron Neiz

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, this card gains (This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.


Tobi, The Obedient Soldier
Tobi, The Obedient Soldier

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


(This card inflicts 2 damage instead of 1 when attacking)
Switch 1 of your Chilled Army tokens to rest : Choose 1 of your opponent's Battle Cards and switch it to Rest Mode.


Cabira, The Obedient Soldier
Cabira, The Obedient Soldier

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
Switch 1 of your Chilled Army tokens to rest : Choose up to 1 of your <Chilled> or 《Chilled's Army》. It gains +5000 power for the duration of the battle.


Darkness Eye Beam
Darkness Eye Beam

| Energy(Color Cost): 2


Choose all of your opponent's Battle Cards and switch them to Rest Mode.




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