3630 Results |
| Power: 12000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 0
(You can only include up to 4 cards with in your deck)
When you combo with this card, if your Leader Card is yellow and your life is at 4 or less, this card gains +10000 combo power for the duration of the turn, then choose up to 1 《Saiyan》 in your hand with an energy cost of 3 or less and play it.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
When you play this card, choose up to 1 of your opponent's Battle Cards in Rest Mode. That card cannot switch to Active Mode during your opponent's next Charge Phase.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
When this card attacks, if your opponent has a Battle Card in play in Rest Mode, this card gains +10000 power for the duration of the turn.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If this card participated in a battle during your opponent's turn, you may place 1 card from your hand in the Drop Area at the end of the battle. If you do so, switch this card to Active Mode, and this card gains +5000 power for the duration of the turn.
| Energy(Color Cost): 1
Negate the attack. Then, you may place 1 yellow card in your hand in the Drop Area. If you do so, your opponent's can only attack one more time with Battle Cards for the duration of the turn.
| Energy(Color Cost): 1
(Place and activate this card in the Battle Area. It remains in the Battle Area until you activate another . When you do, place this card in the Drop Area)
At the end of your turn, switch all 《Great Ape》 in your Battle Area to Active Mode.
When this card is placed in your Battle Area, choose up to 1 《Saiyan》 with an energy cost of 4 or less from your deck and add it to your hand. Then, shuffle your deck.
| Energy(Color Cost): 4
Choose up to 2 《Great Ape》 cards with energy costs of 4 or less from your hand and play them. Then, draw 2 cards.
| Power: 10000
Choose 1 card in your life and add it to your hand : This card gains +5000 power for the duration of the turn, then place 3 cards from the top of your deck in the Drop Area.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
| Power: 10000
When this card attacks, place the top 2 cards of your deck in the Drop Area. Then, if there's a red or blue card in your Battle Area or Drop Area, draw 1 card.
When your life is at 4 or less : You may choose up to 1 card in your Warp and add it to your hand, then flip this card over.
| Power: 30000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
: <Bardock: Xeno> (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
(This card inflicts 3 damage instead of 1 when attacking)
When a card evolves into this card, if your Leader Card is black, you may choose 5 cards from your Warp and place them in the Drop Area. If you do so, send all of your opponent's Battle Cards to their Warp.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When you play this card using , this card gains (This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
(If you have at least 4 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When you play this card using , choose up to 1 Battle Card in your Warp and add it to your hand.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When this card is sent to the Warp from your Battle Area or deck, add it to your hand.
| Power: 12000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 0
(You can only include up to 4 cards with in your deck)
When you combo with this card, if there are 5 or more cards in your Warp, draw 1 card, and this card gains +10000 combo power for the duration of the turn.
| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
: <Towa> (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
When a card evolves into this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 6 or less, switch it to Active Mode, and gain control of it. (Move the chosen card to your Battle Area)
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When you play this card, look at up to 7 cards from the top of your deck. Choose up to 1 <Mira> or <Masked Saiyan> among them, and add it to your hand. Then, shuffle your deck.
| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
:<Mira> (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
When a card evolves into this card, if you have 5 or more cards in your Warp, choose up to 1 of your opponent's Battle Cards and send it to their Warp. Then, if you have 10 or more cards in your Warp, choose up to 1 of your opponent's energy and send it to their Warp.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When you play this card using , your opponent chooses 1 card in their hand and places it in the Drop Area.
| Power: 30000 | Energy(Color Cost): 10 | Combo Energy: 1 | Combo Power: 10000
(If you have at least 10 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When you play this card using , your opponent can't activate skills on cards other than their Leader Card until the beginning of your next turn.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
When you play this card, place up to 2 cards from the top of your deck in the Drop Area.
When this card is attacked, if your opponent's Leader Card is red or blue, this card gains +15000 power for the duration of the turn.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)
When you play this card, place up to 2 cards from the top of your deck in the Drop Area.
When you play this card, if your opponent's Leader Card is green or yellow, choose up to 4 of your energy and switch them to Active Mode.
| Energy(Color Cost): 4
Choose up to 1 Battle Card in your Warp with an energy cost of 4 or less and play it. If you use this skill to play a Battle Card with , choose up to 3 of your energy and switch them to Active Mode.
| Energy(Color Cost): 1
Negate the attack. Then, you may place 2 cards from your hand in the Drop Area. If you do so, add this card to your hand.
| Power: 40000 | Energy(Color Cost): 8 | Combo Energy: 1 | Combo Power: 10000
,place 2 cards from your hand in the Drop Area : Red <Son Goku : GT> with an energy cost of 6 or more.
(You can only include 1 copy of a card with in your deck)
When this card attacks, it gains +5000 power for the duration of the turn. Then, if this card's power is 60000 or more, it deals 1 damage to your opponent's life.
Place 2 red cards from your hand in the Drop Area : Switch this card to Active Mode.
| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
: <Son Goku: GT>
(This card isn't affected by skills)
When you play this card, draw 1 card, then choose up to 1 of your energy and switch it to Active Mode, and this card gains +5000 power for the duration of the turn.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
(This card can't be chosen by the skills of your opponent's cards)
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
When you attack or combo with this card, if your Leader Card is red, place up to 3 cards from the top of your deck in your Drop Area.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
: <Son Goten : GT> (Play this card on top of the specified card)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle)
If you have 4 or less cards in your hand, this card gains +5000 power and can attack Battle Cards that are in Active Mode.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
When you play this card, you may choose 1 card in your hand and place it in your Drop Area. If you do so, choose up to 1 of your energy and switch it to Active Mode.
| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 Battle Card with 15000 or less power and <GT> in its character name and play it, then shuffle your deck.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
When this card attacks, you may choose up to 2 cards from your life and add them to your hand. If you chose to add 1 or more cards to your hand, switch this card to Active Mode, and it gains +5000 power for the duration of the turn.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
When you play this card, draw 1 card.
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When this card attacks, you may choose 1 card in your life and add it to your hand. If you do so, this card gains +10000 power and (When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Switch this card to Rest Mode : Draw 1 card, then choose up to 1 of your Battle Cards and it gains +5000 power for the duration of the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 red Battle Card with <Vegeta : GT>, <Trunks : GT>, or <Bulma : GT> and add it to your hand, then shuffle your deck.
| Power: 10000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
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| Power: 30000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000
: <Baby>
When this card attacks or your opponent plays a Battle Card, if your Leader Card is a 《Machine Mutant》, draw 1 card, then choose up to 1 of your opponent's Battle Cards and it loses -20000 power for the duration of the turn.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
When you play this card, if your Leader Card is a red 《Machine Mutant》, draw 1 card, then choose up to 1 of your opponent's Battle Cards and it loses -20000 power for the duration of the turn.
| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Choose 1 of your Battle Cards and place it under this card : If your Leader Card is a red 《Machine Mutant》, choose up to 1 <Baby> with an energy cost of 4 or less with the same character name as the card you placed under this card from your deck, and play it on top of this card. Then, shuffle your deck.
| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
: <Caulifla> and <Kale>
(This card isn't affected by skills)
When this card is played using or attacks, draw 1 card, and this card gains +5000 power for the duration of the turn.
If your Leader Card is a red 《Machine Mutant》, choose up to 1 of your opponent's Battle Cards, and it loses -15000 power for the duration of the turn.
| Energy(Color Cost): 1
If your Leader Card is a red <Baby>, it gains +10000 power for the duration of the battle, then choose up to 1 of your opponent's Battle Cards, and it loses -15000 power for the duration of the turn.
| Energy(Color Cost): 1
If your Leader Card is a 《Machine Mutant》, choose 1 of your Battle Cards with 15000 or less power and switch it to Active Mode. It gains +5000 power for the duration of the turn.
| Power: 15000
When this card attacks, draw 1 card.
At the end of your turn, if all of your energy is blue, choose up to 1 of your blue Battle Cards with an energy cost of 3 or more and up to 1 of your energy, then switch them to Active Mode.
| Power: 10000
When this card attacks a Leader Card, you may choose 1 Battle Card from your hand and place it in your Drop Area. If you do so, draw 2 cards.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
| Power: 15000
When this card attacks, draw 1 card, then, if you have 4 or more energy, your opponent chooses 1 card from their hand and places it on top of their deck.
| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000
When this card attacks, choose up to 1 of your opponent's Battle Cards ignoring , and return it to its owner's hand, then choose up to 2 of your energy and switch them to Active Mode.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
When you play this card, choose up to 1 of your opponent's Battle Cards, and return it to its owners hand.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(This card can't be chosen by the skills of your opponent's cards)
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If you have {City Patrol Great Saiyaman 2} in play, reduce the energy cost of this card in your hand by 2.
| Power: 10000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
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