3630 Results |
| Power: 14000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Counter: Attack] Negate the attack and play this card in Rest Mode.
[Permanent] If there are 7 or more black 《Shadow Dragon》 cards in your Drop Area, reduce the energy cost of this card in your hand by 2.
[Auto] If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Deflect]
[Auto] If your Leader Card is black : When this card is played from your hand, your opponent chooses 1 of their Battle Cards, then you choose the rest of their Battle Cards and send them to their owners' Warps.
| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
[Critical]
[Auto] If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
[Activate: Main][Limit 1][Burst 1] Send this card from your hand to your Warp : Look at up to 5 cards from the top of your deck, add up to 1 black 《Shadow Dragon》 Battle Card with an energy cost of 5 or less among them to your hand, then shuffle your deck.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Auto] When this card is played, look at up to 5 cards from the top of your deck, add up to 1 black 《Android》 or 《Demon Realm Race》 card with an energy cost of 3 or less, or 1 black Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
[Activate: Main][Spirit Boost 1](Black), if your Leader Card is a black <Fin> card : Place up to 1 card under your Leader Card in its owner's Drop Area.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
[Barrier][Blocker]
[Auto] If your Leader Card is a 《Shadow Dragon》 card : When this card is played from your hand or discarded by a 《Shadow Dragon》 card's skill, you may look at the top card of your deck; if it's a black 《Shadow Dragon》 card you may add it to your hand, otherwise place it at the bottom of your deck.
[Auto] At the end of your turn, switch this card to Active Mode.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Auto](Black), if your opponent has a skill-less Battle Card or Unison Card in play : At the end of a battle in which this card was used in a combo from your hand, play this card from your Drop Area in Rest Mode.
[Auto] If your Leader Card is a black <Fin> card : When this card is played, you may choose 1 of your opponent's Unison Cards and place it under this card. If you do, this card can't be used in a combo this turn, and at the end of the turn, play the Unison Card under this card in your opponent's Unison Area with 2 markers on it and its skills negated for the game.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Permanent] If your opponent has a skill-less Battle Card or Unison Card in play, this card gains [Barrier] and [Blocker].
[Auto] When this card is played, draw 1 card.
| Power: 25000 | Energy(Color Cost): 8 | Combo Energy: 0 | Combo Power: 5000
[Auto][Spirit Boost 1] If your Leader Card is a black <Fin> card : When this card is played, choose all of your opponent's Battle Cards, ignoring [Barrier], and place them under your Leader Card.
[Activate: Main](Black)(Black)(Black), if you have 4 or more energy and you place a card under your Leader Card in its owner's Drop Area : Play this card from your hand.
[Activate: Main][Once per turn] Place 1 card under your Leader Card in its owner's Drop Area : Switch this card to Active Mode.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Counter: Attack][Spirit Boost 1] Play this card.
[Permanent] If it's your opponent's turn and they have a skill-less Battle Card or Unison Card in play, reduce the energy cost of this card in your hand by 1.
[Auto] If your Leader Card is a black <Fin> card : When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and place it under your Leader Card.
| Energy(Color Cost): 1
[Counter: Attack] If your Leader Card is yellow : Your opponent can only attack with Battle Cards one more time for the turn.
[Activate: Battle] If your Leader Card is yellow and it's your turn : Choose up to 1 of your opponent's Battle Cards, ignoring [Barrier], and switch it to Rest Mode, then choose up to 1 of your yellow cards and it gets +10000 power for the battle.
| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
[Auto][Limit 1] When this card attacks, draw 1 card.
[Activate: Main](Black), if your opponent has a skill-less Battle Card or Unison Card in play : Play this card from your hand.
| Energy(Color Cost): 1
[Field]
[Auto] If your Leader Card is a green or yellow 《Saiyan》 card : At the end of a turn in which this card was placed in a Battle Area, you may choose 1 《Great Ape》 card with an energy cost of 4 in your hand and play it in your opponent's Battle Area with its skills negated for the game. If you do, draw 2 cards.
[Activate: Main][Once per turn]① : Choose up to 1 of your opponent's 《Great Ape》 cards with an energy cost of 4 or less and gain control of it until the end of the turn.
[Activate: Battle] Place this card in its owner's Drop Area : Choose up to 1 of your cards with <Turles> in its character name and it gets +6000 power for the battle.
| Power: 15000 | Energy(Color Cost): X
[Permanent] Your opponent's skill-less cards can't attack this card.
[Auto][Once per turn] If it's your turn : When a skill-less Battle Card or Unison Card is played in your opponent's Battle Area or Unison Area, draw 1 card.
[+1][Activate: Main] This card gets +5000 power for the turn.
[-1][Activate: Main] If your Leader Card is a black <Fin> card : Choose up to 1 of your opponent's Battle Cards and place it under your Leader Card.
| Energy(Color Cost): 2
[Permanent] This card gains 《Desire》 in all areas.
[Activate: Main] Play up to 2 skill-less 《Monster》 cards with energy costs of 1 and 2 respectively from your deck in Rest Mode, then shuffle your deck.
| Energy(Color Cost): 1
[Activate: Battle] Choose up to 1 of your cards and it gets +5000 power for the battle for each marker on your opponent's Unison Cards.
| Energy(Color Cost): 1
[Field]
[Auto] If your Leader Card is a yellow 《Saiyan》 card : When this card is placed in a Battle Area, add up to 1 mono-yellow 《Saiyan》 card with an energy cost of 4 from your deck to your hand, then shuffle your deck.
[Auto] Place this card in its owner's Drop Area from your Battle Area : At the end of your opponent's turn, they may choose 1 card in their hand and discard it. If they don't, choose all [Field] Extra Cards with energy costs of 1 in their Battle Area and place them in their owners' Drop Areas.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area.
[Auto][Limit 1] When this card is played, play up to 1 mono-yellow <Lakasei> card with an energy cost of 2 or less from your deck in Rest Mode, shuffle your deck, and you can't play copies of this card for the turn.
| Energy(Color Cost): 2
[Activate: Main] If your Leader Card is yellow or a 《Turles Crusher Corps》 card and you choose 1 of your opponent's cards in Active Mode : Your opponent may switch the chosen card to Rest Mode. If they don't, choose up to 1 of your opponent's Battle Cards and gain control of it.
| Power: 9000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Barrier]
[Permanent] If this card is in Rest Mode, your opponent can't attack {Tree of Might, Divine Roots}.
[Activate: Main][Limit 1](Yellow), if your Leader Card is a 《Turles Crusher Corps》 card : Play this card from your hand, then play up to 1 {Tree of Might, Divine Roots} from your deck or Drop Area with a marker on it; shuffle your deck if you looked through it.
| Energy(Color Cost): 1
[Field]
[Auto] If your Leader Card is a yellow 《Saiyan》 card : When this card is placed in a Battle Area, add up to 1 《Monster》 card with an energy cost of 3 or less from your deck to your hand, then shuffle your deck.
[Auto] At the end of your opponent's turn, place this card in its owner's Drop Area.
[Auto] ② : When this card is placed in its owner's Drop Area from your Battle Area, choose up to 1 《Monster》 card with an energy cost of 2 or less in your hand and play it.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : When this card is played from your hand, you may choose 1 《Turles Crusher Corps》 card in your hand and add it to your life face up. If you do, add 1 card from your life to your hand.
[Auto][Limit 1][Spirit Boost 1] If your Leader Card is a yellow 《Turles Crusher Corps》 card : When this card attacks, it gets +1000 power for the battle, then use up to 1 face-up 《Turles Crusher Corps》 card from your life in a combo.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area in Rest Mode.
[Auto][Limit 1] When this card is played, add up to 1 card from your life to your hand, play up to 1 mono-yellow <Rasin> card with an energy cost of 2 or less from your deck, shuffle your deck, and you can't play copies of this card for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Permanent] If you have a [Field] Extra Card in your Battle Area, this card gains [Blocker].
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : When this card is played from your hand, flip up to 1 card in your life face up, activate up to 1 {Turles's Power Ball} from your deck or Drop Area, then shuffle your deck if you looked through it.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area, then flip up to 1 card in your life face up.
[Activate: Main] Choose 1 {Tree of Might, Divine Roots} in your Unison Area and place this card under the chosen card : Add a marker to the chosen card.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the end of a battle in which this card was used in a combo from your life, play this card from your Drop Area, then flip up to 1 card in your life face up.
[Auto][Spirit Boost 1] When this card is played, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode and KO it.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000
[Super Combo]
[Auto] If your Leader Card is yellow and your life is at 4 or less : When this card is used in a combo, draw 1 card.
| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
[Double Strike]
[Auto] When this card is played, choose up to 1 of your opponent's Battle Cards in Rest Mode, KO it, and choose one-
・Draw 1 card.
・Choose up to 1 of your opponent's Battle Cards in Rest Mode and KO it.
[Activate: Main](Yellow)(Yellow), if your Leader Card is a mono-yellow 《Saiyan》 card and you have 3 or more energy : Play this card from your hand.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Counter: Attack] Negate the attack, play this card, and you can't activate [Counter: Attack] skills for the turn.
[Permanent] When activating this card's [Counter] skill from your hand, if your Leader Card is a yellow 《Saiyan》 card, you may choose 1 yellow [Field] Extra Card with an energy cost of 1 in your hand or Battle Area and place it in its owner's Drop Area. If you do, you can activate this card's [Counter] skill without paying its energy cost.
| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Auto] When this card is played from your hand, look at up to 7 cards from the top of your deck, add up to 1 yellow [Field] Extra Card with an energy cost of 1 among them to your hand or activate it, then shuffle your deck.
[Activate: Battle][Limit 1] Switch this card to Rest Mode, then choose 1 yellow [Field] Extra Card in your Battle Area and place it in its owner's Drop Area : Choose up to 1 of your mono-yellow 《Saiyan》 cards and it gets +1000 power for the battle.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 1 | Combo Power: 10000
[Blocker]
[Auto] Choose 1 yellow [Field] Extra Card with an energy cost of 1 in your Battle Area and place it in its owner's Drop Area : When this card in your hand is played or used in a combo, draw 1 card.
| Power: 5000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Counter: Play] The Battle Card being played is played in Rest Mode, then play this card and draw 1 card.
[Permanent] When activating this card's [Counter] skill from your hand, reduce this card's energy cost by 1 for each yellow Extra Card in your Battle Area, Energy Area, and Drop Area.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Auto] Switch this card to Rest Mode : When your opponent uses a skill to play a Battle Card with an energy cost greater than their current energy, you may choose it and switch it to Rest Mode.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Permanent] If you have a [Field] Extra Card in your Battle Area, this card gains [Blocker].
[Auto] If you don't have a [Field] Extra Card in your Battle Area : When this card is played from your hand, activate up to 1 yellow [Field] Extra Card with an energy cost of 1 from your Drop Area.
| Power: 19000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Permanent] If this card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
[Auto](Yellow), if your Leader Card is yellow : When a yellow [Field] Extra Card in your Battle Area is placed in its owner's Drop Area, play this card from your hand, then choose up to 1 of your opponent's Battle Cards or Unison Cards, ignoring [Barrier], and switch it to Rest Mode.
| Power: 15000 | Energy(Color Cost): X
[Blocker]
[+1][Activate: Main] Choose up to 1 of your opponent's Battle Cards with an energy cost greater than or equal to their current energy, and it can't attack until the end of your opponent's next turn.
[0][Auto] Choose 1 card in your Battle Area and switch it to Rest Mode : When you activate this card's [Blocker] skill, switch this card to Active Mode.
| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
[Deflect][Blocker]
[Permanent] For each marker on Unison Cards in play, reduce the energy cost of this card in your hand by 1.
[Activate: Main][Once per turn] Choose 1 of your opponent's Unison Cards with 3 or more markers on it : When you remove markers from a card using this card's [Spirit Boost] skill this turn, you can remove that many markers from the chosen card as well.
[Activate: Main][Limit 1][Spirit Boost 2] Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less in Rest Mode, KO it, and this card gets +5000 power and [Double Strike] for the turn.
| Energy(Color Cost): 1
[Field]
[Permanent] If your Leader Card is a green 《Saiyan》 card, you can activate this card from your hand without paying its energy cost.
[Auto][Once per turn]① : When one of your non-《Great Ape》 《Saiyan》 cards is KO'd by an attack, you may choose a 《Great Ape》 card that includes the color and character name of the KO'd card and an energy cost of 4 in your deck, play it in Rest Mode, then shuffle your deck.
[Auto] At the end of your turn, choose up to 1 《Great Ape》 card in your Battle Area and switch it to Active Mode.
| Energy(Color Cost): 10
[Field]
[Activate: Main][Once per turn] Place up to 1 {King Kai's Training} from your deck, life, or Drop Area under this card, then shuffle any areas you looked through with this skill.
[Activate: Main][Once per turn] If there are 4 {King Kai's Training} under this card : Choose one-
・Choose up to 1 {Son Goku, Confronting Invasion} in your hand and play it.
・Choose all green <Son Goku> cards in your Leader Area and Battle Area and they get +5000 power for the turn.
・Draw 1 card, then choose 1 card in your hand and place it at the bottom of your deck.
| Power: 16000 | Energy(Color Cost): X
[Permanent] This card can't attack.
[Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : When your Leader Card attacks, you may choose 1 《Turles Crusher Corps》 card in your hand and add it to your life face up. If you do, use 1 face-up 《Turles Crusher Corps》 card from your life in a combo.
[+1][Auto] If your Leader Card is a yellow 《Turles Crusher Corps》 card : At the start of your opponent's turn, flip up to 1 card in your life face up.
[-2][Activate: Main] Add up to 1 Extra Card with an energy cost of 1 and {Tree of Might} in its card name from your deck to your hand, then shuffle your deck.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Permanent] You can include as many copies of this card in your deck as you like.
[Auto] When this card is KO'd, choose up to 1 of your opponent's Unison Cards with 4 or more markers and remove a marker from it.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
[Critical]
[Auto] If your Leader Card is a <Vegeta> or <Nappa> card : When this card is played from your hand, your opponent chooses 1 card in their hand and discards it.
| Energy(Color Cost): 1
[Activate: Main] Choose 1 {King Kai's Planet} in your Battle Area : Place this card under the chosen card, add up to 1 {Son Goku, Confronting Invasion} from your deck to your hand, then shuffle your deck.
| Power: 30000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Counter: Attack] Negate the attack and play this card in Rest Mode. If the attacking card is a 《Great Ape》 or 《Demon Clan》 Battle Card, choose it, KO it, and your opponent draws 1 card.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Auto] Switch this card to Rest Mode : When your opponent uses a skill to play a Battle Card with an energy cost greater than their current energy, they choose 1 card in their hand or 1 of their Battle Cards and place it in its owner's Drop Area.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000
[Super Combo]
[Auto] If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
[Auto] Choose 1 card in your hand, place it at the bottom of your deck, then place 1 {King Kai's Training} from under a {King Kai's Planet} in your Battle Area into your Drop Area : When this card is played, draw 2 cards.
[Activate: Battle](Green), place this card in its owner's Drop Area : Choose up to 1 of your <Son Goku> cards, and it gets +15000 power for the battle.
| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
[Blocker]
[Counter: Attack] Negate the attack, then play this card.
[Permanent] If your Leader Card is a green <Son Goku> card and it's your opponent's turn, reduce the energy cost of this card in your hand by 1.