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BATTLE
EXTRA
UNISON
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3630 Results
Gogeta
Gogeta

| Power: 10000


Look at up to 5 cards from the top of your deck, choose up to 1 red 〈Son Goku : Br〉 card, red 〈Vegeta : Br〉 card, or blue 〈Veku : Br〉 card, add it to your hand, then shuffle your deck.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.


Launch
Launch

| Power: 5000


When you combo, draw 1 card.
When a card in your life is flipped face up by one of your red card skills, you may flip this card over. If you do, draw 1 card and you can't flip your Leader Card to its front for the turn.


Time Patrol Trunks
Time Patrol Trunks

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When you play this card using , look at up to 2 cards from the top of your deck. Choose up to 1 of them and add it to your hand. Then, place the remaining cards on the top or bottom of your deck in any order.


Majin Buu, Tide-Turning Absorption
Majin Buu, Tide-Turning Absorption

| Power: 9000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


If your Leader Card is blue : When this card in your Energy Area is placed in your Drop Area by your Leader Card's skill, play this card from your Drop Area, then place up to 1 blue <Gotenks> card with an energy cost of 4 or less from your deck in your Drop Area and shuffle your deck.
, send this card to its owner's Warp, then choose 1 {Prodigious Absorption Majin Buu} in your Energy Area : Play the chosen card. If you do, place the top card of your deck in your energy in Rest Mode.


Bergamo, Unstoppable Colossus
Bergamo, Unstoppable Colossus

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


If your Leader Card is blue, during your turn this card gets +2000 power for each card in your energy and your opponent's energy.
When this card is played, draw 1 card.


Gine, Heroic Support
Gine, Heroic Support

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 1000


If your Leader Card is a blue 《Bardock's Crew》 card or a 《Heroine》 card : When this card is used in a combo from your hand, you may add 1 blue 《Bardock's Crew》 card or 1 《Heroine》 card in your energy to your hand. If you do, add 1 mono-blue 《Bardock's Crew》 card or 1 《Heroine》 card other than copies of this card from your Drop Area to your energy in Rest Mode.
, if your Leader Card is a blue 《Bardock's Crew》 card and you send this card from your Drop Area to your Warp : Add up to 1 {Tora's Red Armband} or {Assault of the Great Apes} from your deck or Drop Area to your hand, then shuffle your deck if you looked through it.


Android 17, Restrained Support
Android 17, Restrained Support

| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


, if your Leader Card is mono-blue : Play this card from your hand, then add up to 1 card from your life to your hand.
Place 1 Blue/Green multicolor card from your energy in your Drop Area : Choose up to 1 of your opponent's Battle Cards and KO it.


Android 18, Let the Battle Begin
Android 18, Let the Battle Begin

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000



Play this card, then if the Battle Card being played has an energy cost of 4 or less, it is placed at the bottom of its owner's deck instead of being played.
If your Leader Card is a 《Android》 card or 《Heroine》 card, you have a Unison Card in play with a specified cost of 2 or more, and it's your opponent's turn, reduce the energy cost of this card in your hand by 3.


Android 16, For His Mother
Android 16, For His Mother

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000



This card can't be used in a combo from the Battle Area and your opponent's Clone Tokens can't attack.
When a Clone Token is played by the skill on one of your Extra Cards, play 2 Clone Tokens to your opponent's Battle Area.
Remove 1 of your opponent's Clone Tokens from the game : Play this card from your hand or Drop Area.


Chilled's Army Reinforcements
Chilled's Army Reinforcements

| Energy(Color Cost): 2


If your Leader Card is mono-blue : Negate the attack, then play 1 Chilled's Army Token with 10000 power; it gains for the turn.
If your life is at 5 or less, you can activate this card's skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.


Assault of the Great Apes
Assault of the Great Apes

| Energy(Color Cost): 4


If your Leader Card is a mono-blue 《Saiyan》 card : Place up to 2 mono-blue Battle Cards with energy costs of 5 or less that are both 《Great Ape》 and 《Bardock's Crew》 cards from your deck in your Drop Area, then shuffle your deck and play up to 5 mono-blue Battle Cards with energy costs of 5 or less that are both 《Great Ape》 and 《Bardock's Crew》 cards from your Drop Area. At the end of your opponent's next turn, choose all blue Battle Cards that are both 《Great Ape》 and 《Bardock's Crew》 cards in your Battle Area and send them to their owners' Warps.


Tien Shinhan
Tien Shinhan

| Power: 10000


When this card attacks, draw 1 card, then add up to 1 card from your life to your hand.
Add up to 1 green <Chiaotzu> card with 5000 power or less from your deck to your hand, shuffle your deck, then negate this skill for the game.
When your life is at 4 or less : You may play 3 Multi-Form Tokens to your Battle Area (Multi-Form Tokens have 10000 power, 0 combo cost, and 5000 combo power), switch up to 1 of your energy to Active Mode, then flip this card over.


Tien Shinhan, Mysterious Technique
Tien Shinhan, Mysterious Technique

| Power: 15000


When this card attacks, draw 1 card, and this card gets +5000 power for the battle.
If you have a total of 3 <Tien Shinhan> cards and/or Multi-Form Tokens in play in your Battle Area : When this card attacks, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and KO it; this card gains for the turn.


Launch, the Wild One
Launch, the Wild One

| Power: 15000 | Energy(Color Cost): X


, if your Leader Card is a 《Heroine》 card : Play this card from your hand with 2 markers on it.
Look at up to 5 cards from the top of your deck, add up to 1 《World Tournament》 or 《Heroine》 card among them to your hand, then shuffle your deck.
Choose any number of your opponent's Battle Cards whose total energy costs add up to 3 or less and KO them.


Son Goku, the Long-Awaited Rematch
Son Goku, the Long-Awaited Rematch

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000



If your opponent has 3 or more energy and you have {Tien Shinhan, the Long-Awaited Rematch} in play in your Battle Area, this card gets +10000 power and .
, if all of your energy is green and you have a green Battle Card in play : Play this card from your hand, then add up to 1 card from your life to your hand.


Tien Shinhan, the Long-Awaited Rematch
Tien Shinhan, the Long-Awaited Rematch

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000



This card can't be played from any area by skills other than its own.
When this card is played, choose all of your opponent's Battle Cards with energy costs of 5 or less and KO them.
, if you have {Son Goku, the Long-Awaited Rematch} in play : Play this card from your hand.


Chiaotzu, Unwanted Reunion
Chiaotzu, Unwanted Reunion

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000



If your Leader Card is a green <Tien Shinhan> card : When this card is KO'd, add up to 1 card from your life to your hand, play up to 1 green <Tien Shinhan> card with an energy cost of 3 from your deck, then shuffle your deck. The card you played with this skill can't attack until the end of your next turn.


Mercenary Tao, Overflowing Confidence
Mercenary Tao, Overflowing Confidence

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


, place this card in its owner's Drop Area : When this card deals damage to your opponent by attacking, play up to 1 green <Mercenary Tao> card with an energy cost of 4 from your deck with its skills negated for the turn, then shuffle your deck.
, if you have a green 《World Tournament》 card in play : Play this card from your hand, then choose up to 1 of you or your opponent's Battle Cards with an energy cost of 1 or less and KO it. You can't activate the skill on copies of this card for the turn.


Broly, the Swift Berserker
Broly, the Swift Berserker

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


: When this card is played, you may choose 1 of your opponent's Battle Cards and KO it. If you do, choose up to 1 mono-green <Broly> card with an skill in your hand and play it on top of this card.
, if your Leader Card is mono-green and you have 3 or more energy : You may choose 1 of your mono-green Battle Cards with an energy cost of 1 and <Broly> in its character name or a mono-green Extra Card with an energy cost of 1 and the skill and place it in its owner's Drop Area. If you do, play this card from your hand.


Broly, the Tamed Beast
Broly, the Tamed Beast

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the turn.
, if your Leader Card is a mono-green <Broly> card : When this card in your Battle Area is placed in its owner's Drop Area by a skill or KO'd, choose up to 1 mono-green <Broly> card with an energy cost of 4 or less in your hand and play it.


Ribrianne, the Power of Support
Ribrianne, the Power of Support

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000



This card can't be played by skills from any area.
When this card is played, play 1 green <Kakunsa> and 1 green <Rozie> card with energy costs of 4 or less from your deck or Drop Area with their skills negated for the turn, then shuffle your deck if you looked through it. You can only play mono-green cards for the rest of the game.


Ribrianne, Pretty Cannon Unleashed
Ribrianne, Pretty Cannon Unleashed

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000



When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green 《Universe 2》 card or 1 《Heroine》 card among them to your hand, then shuffle your deck.
, if your Leader Card is green or a 《Heroine》 card and you have 3 or more green energy : Play up to 1 green 《Universe 2》 card with an energy cost of 3 or less from your deck with a character name different from any Battle Cards you have in play, then shuffle your deck.


Kakunsa, Feral Fury
Kakunsa, Feral Fury

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000



When this card is played, draw 1 card.
If your opponent has 8 or more cards in their hand and 3 or more energy : This card gets +16000 power and until the start of your next Main Phase.


Rozie, Blast Manipulator
Rozie, Blast Manipulator

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000



If your Leader Card is green or a 《Heroine》 card : When you play this card from your hand, your opponent chooses 2 cards in their hand and discards them. This card gains for the turn.


Goku's Solar Flare
Goku's Solar Flare

| Energy(Color Cost): 1


Negate the attack.
If your Leader Card is a green <Son Goku> card or a 《World Tournament》 card : Choose up to 4 of your opponent's Battle Cards and those cards can't activate skills for the turn. If you have a green <Son Goku> card in play, draw 1 card.


Homicidal Clones
Homicidal Clones

| Energy(Color Cost): 2


If your Leader Card is mono-green : Negate the attack, then play 1 Meda Token. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains for the turn.
When your life is at 5 or less, you can activate this card's skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.


Android 13, Android 14, & Android 15
Android 13, Android 14, & Android 15

| Power: 10000


Choose 1 green or yellow 《Android》 card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 5 or less and you have <Android 14> and <Android 15> cards in your Drop Area : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.


Android 13, the Unstoppable
Android 13, the Unstoppable

| Power: 15000


When this card attacks, draw 1 card.
When one of your opponent's Battle Cards in Rest Mode is placed in its owner's Drop Area by one of your skills, your opponent chooses 1 card in their hand and discards it.
Send 1 <Android 14> and 1 <Android 15> card from your Drop Area to your Warp : Choose 1 of your Leader Cards or 《Android》 cards and it gets +5000 power for the battle.


Super 17, Energy Absorber
Super 17, Energy Absorber

| Power: 5000 | Energy(Color Cost): X


If you have 5 or more 《Android》 cards in your Drop Area, this card gets +10000 power during your turn.
Place up to 1 green or yellow 《Android》 card with an energy cost of 4 or less from your deck in your Drop Area, then shuffle your deck.
Choose all of your opponent's Battle Cards and negate their skills for the turn.


Android 14, the Mission Begins
Android 14, the Mission Begins

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When this card is played, look at up to 5 cards from the top of your deck, add up to 1 green or yellow 《Android》 card with an energy cost of 4 or less among them to your hand, then shuffle your deck.


Android 15, the Mission Begins
Android 15, the Mission Begins

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


If your Leader Card is yellow or an <Android 13> card : When this card is played, choose one-
・ Draw 1 card.
・ Your opponent chooses 1 of their Battle Cards, switches it to Rest Mode, and if that card has an energy cost of 2 or less, KO it.


Mecha Frieza, Full Assault
Mecha Frieza, Full Assault

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


, if your Leader Card is mono-yellow and it's your opponent's turn : When you activate a yellow Extra Card, play this card from your hand, and you can't play copies of this card for the turn.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 mono-yellow Extra Card among them to your hand, then shuffle your deck.


SS3 Son Goku, Even Further Beyond
SS3 Son Goku, Even Further Beyond

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000



, if you have 3 or more energy : 《Goku's Lineage》 card with an energy cost of 5.
, if all of your energy is mono-yellow and you choose 1 《Goku's Lineage》 card in your Battle Area with an energy cost of 2 and return it to your hand : Play this card from your hand, then add up to 1 card from your life to your hand. You can't play copies of this card for the turn.


Kaio-Ken Son Goku, a Heavy Toll
Kaio-Ken Son Goku, a Heavy Toll

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000



: 《Goku's Lineage》 card with an energy cost of 8.
Switch 1 of your 《Goku's Lineage》 Leader Cards to Active Mode then negate this skill for the game.


Pan, the Courageous Youth
Pan, the Courageous Youth

| Power: 19000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000



When this card is played using , choose up to 1 《Goku's Lineage》 card from your deck and up to 1 《Goku's Lineage》 card from your hand, each with different card names and energy costs of 5, play them with their keyword skills negated for the turn, then shuffle your deck if you looked through it.
: When this card is used in a combo from your hand with a 《Heroine》 card in your Leader Area or Battle Area, that card gets +5000 power and for the battle.


Death Blaster
Death Blaster

| Energy(Color Cost): 2


If your Leader Card and all of your energy are mono-yellow and you send 2 mono-yellow Extra Cards with energy costs of 1 or more other than this card from your Drop Area to your Warp : The Battle Card being played is played in Rest Mode with its skills negated for the turn.


Your Worst Nightmare
Your Worst Nightmare

| Energy(Color Cost): 2


If your Leader Card is mono-yellow and you have 3 or more energy : Choose up to 1 yellow <Frieza> card with {Mecha} in its card name and an energy cost of 4 in your hand and play it. You can't activate the skill on copies of this card for the turn.


Frieza Army Reinforcements
Frieza Army Reinforcements

| Energy(Color Cost): 2


If your Leader Card is mono-yellow : Negate the attack, then play 1 Frieza's Army Token with 10000 power and it gains for the turn.
If your life is at 5 or less, you can activate this card's skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.


Bulma
Bulma

| Power: 5000


All <Pan>, <Bulla>, <Bulma>, <Chi-Chi>, <Videl>, <Mai>, <Mai : Future>, and <Android 18> Battle Cards in all of your areas gain 《Heroine》 and are treated as if they had no specified costs.
You can't play non-《Heroine》 Battle Cards.
When you play a card, draw 1 card, then this card and the card you played get +5000 power for the turn.
When your life is at 5 or less : You may draw 1 card, switch up to 1 of your energy to Active Mode, then flip this card over.


Bulma, Life of a Heroine
Bulma, Life of a Heroine

| Power: 10000


All <Pan>, <Bulla>, <Bulma>, <Chi-Chi>, <Videl>, <Mai>, <Mai : Future>, and <Android 18> Battle Cards in all of your areas gain 《Heroine》 and are treated as if they had no specified costs.
You can't play non-《Heroine》 Battle Cards.
When you play a card, draw 1 card, then this card and the card you played get +5000 power for the turn.
Choose 1 of your Battle Cards and it gets +5000 power for the battle.


Bulma, Inspiring Support
Bulma, Inspiring Support

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 0



When this card is played, draw 1 card.
If your Leader Card is a 《World Tournament》 or 《Heroine》 card : When this card is used in a combo, it gets +10000 combo power for the battle; if it's your opponent's turn, this card gets an additional +2000 combo power for the battle for each color in your energy.


Son Goku, the Path to Power
Son Goku, the Path to Power

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000



When this card attacks, play up to 1 skill-less Battle Card with an energy cost of 2 or less from your Drop Area and it gets +5000 power for the turn.
, if your Leader Card is a 《Saiyan》 card, your opponent has 2 or more energy, and you have 2 or more skill-less Battle Cards in your Drop Area : Play this card from your hand.


Android 8, Helping a Friend
Android 8, Helping a Friend

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


If your Leader Card is a black <Son Goku : Childhood> card and you choose 1 {Four-Star Ball} in your hand and discard it : Play 1 black Battle Card from your Drop Area with an energy cost of 1, 5000 power or less, and a different card name from any Battle Cards you have in play.


Katopesla, Modular Mastery
Katopesla, Modular Mastery

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When this card is played, add up to 1 black <Katopesla> card with an energy cost of 2 or more from your Drop Area to your hand.
, if your Leader Card is black and you have 4 or more energy : If you would activate the skill on a black <Katopesla> card in your hand this turn, you may do so without paying its skill cost.


Towa, the Next Move
Towa, the Next Move

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000



: When you activate an skill, if you don't have a copy of this card in play, you may play this card from your hand. If you do, look at the bottom card of your deck; if it's a Battle Card with and an energy cost of 3 or less, you may play it in Rest Mode with its skills negated for the turn; otherwise, return it to the bottom of your deck.


Playtime's Over!
Playtime's Over!

| Energy(Color Cost): 1


If your Leader Card is black : Negate the attack, then play up to 1 black Battle Card with an energy cost of 1 from your Drop Area with its skills negated for the turn.


King Vegeta, the Insubordinate
King Vegeta, the Insubordinate

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 1 | Combo Power: 10000




, if your Leader Card is a red 《Saiyan》 card and you have 3 or more energy : 《Vegeta's Lineage》 card with an energy cost of 3.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the turn; you can't play copies of this card for the turn.


Vegeta, Unyielding Pride
Vegeta, Unyielding Pride

| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000



This card can attack your opponent's Battle Cards in Active Mode.
, if your Leader Card is a red or green 《Saiyan》 card : When this card KOs one of your opponent's Battle Cards, play 1 Red/Green multicolor <Vegeta> card with an energy cost of 6 from your deck or Drop Area on top of this card, then shuffle your deck if you looked through it.


Nappa, Break Cannon Unleashed
Nappa, Break Cannon Unleashed

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000




If there are a total of 6 or more Battle Cards with energy costs of 1 in your Battle Area and Drop Area : When this card attacks, it gets +10000 power for the turn, then choose up to 3 of your opponent's Battle Cards and KO them.


SS Bardock, Neverending Vengeance
SS Bardock, Neverending Vengeance

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 5000



If you have a 《Bardock's Crew》 card in play, reduce the combo cost of this card in your hand by 1.
, if your Leader Card is a 《Bardock's Crew》 card : Choose 1 {Tora's Red Armband} or {Assault of the Great Apes} in your hand, activate it, then negate this skill for the game.




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