3630 Results |
| Power: 9000 | Energy(Color Cost): X
When one of your red <Saibaiman> cards is KO'd, you may play that card from your Drop Area with its skills negated for the turn.
You may choose 1 of your red or green <Saibaiman> cards and KO it. If you do, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
Choose up to 9 of your red or green Battle Cards with an energy cost of 1 and they get +11000 power for the turn.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
, if your Leader Card is a red 《Earthling》 card or a 《Heroine》 card : At the end of a battle where this card was used in a combo, play this card from your Drop Area.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
Choose 1 of your <Saibaiman> cards and KO it : Draw 1 card, then choose up to 2 of your red <Saibaiman> cards and they get +11000 power for the turn.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is a <Nappa> card : When this card is played, play up to 2 <Saibaiman> cards from your deck or Drop Area, then shuffle your deck if you looked through it.
Choose up to 1 of your red <Saibaiman> cards and it gets +11000 power for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
You can include as many copies of this card in your deck as you like.
When this card is KO'd, choose up to 1 of your opponent's Battle Cards with 10000 power or less and KO it.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
, if your opponent has 3 or more energy and it's your turn : At the end of a battle in which you combo with this card from your hand, switch up to 1 of your mono-red Leader Cards to Active Mode, and that card gets +5000 power and has its keyword skills negated for the turn; you can't activate non-keyword Leader Card skills or skills on copies of this card for the turn.
, if your Leader Card is mono-red and you discard this card from your hand : Choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the battle.
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
If you have red and blue cards in your Energy Area and you place 1 card from your life in your Drop Area : For the turn, this card gets +20000 power and can't attack your opponent's Leader Card, and you can't play any Battle Cards except 《Universe 7》 cards.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
《Vegeta's Lineage》 card with an energy cost of 2.
When this card is played, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the turn.
: This card gets +11000 power and for the turn.
| Energy(Color Cost): 1
If your Leader Card is a red <Nappa> card, you choose 1 card in your hand and discard it, then send this card from your Drop Area to your Warp : Play up to 1 <Saibaiman> card from your deck, then shuffle your deck.
Choose one of your <Saibaiman> cards and KO it : Draw 1 card, then choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the turn.
| Energy(Color Cost): 2
If your Leader Card is mono-red : Negate the attack, then play 1 Saibaiman Token. (Saibaiman Tokens have 5000 power, 0 combo cost, and 5000 combo power.) That Token gains for the turn.
If your life is at 5 or less, you can activate this card's skill from your hand by adding 1 card from your life to your hand instead of paying its energy cost.
| Power: 10000
Negate the skill of all <Android 16> cards with in all of your areas.
Choose 1 blue or green 《Android》 card in your hand and discard it : When this card attacks, draw 2 cards.
When your life is at 4 or less or there is a total of 5 or more energy between you and your opponent : You may draw 1 card, switch up to 1 of your energy to Active Mode, add cards from your life to your hand until you have 5 life left, then flip this card over.
| Power: 15000
Negate the skill of all <Android 16> cards with in all of your areas.
You can pay the skill costs for and activate the skills of cards in your Energy Area.
When a blue 《Android》 card is played from your Energy Area, place the top card of your deck in your energy in Rest Mode.
Use 1 Blue/Green multicolor 《Android》 card in your Drop Area in a combo.
| Power: 14000 | Energy(Color Cost): X
If you don't have a Unison Card in play and you choose 1 of your opponent's Clone Tokens and remove it from the game : Play this card from your hand in Rest Mode with a marker on it.
1 of your mono-blue Leader Cards gets +5000 power for the turn; your opponent's Clone Tokens can't attack during your opponent's next turn.
This card gets +11000 power and for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
, if your Leader Card is a blue 《Saiyan》 card and your opponent has 2 or more energy : When this card is removed from your Battle Area by an opponent's skill or KO'd, choose up to 1 blue <Bardock> card with an energy cost of 4 or 5 in your hand and play it in Rest Mode.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When this card is played, draw 1 card.
, if all cards in your Leader Area and Energy Area are mono-blue and your opponent has 3 or more energy : You may play 1 blue <Majin Buu> card with an energy cost of 7 from your Energy Area. If you do, place this card in your energy in Rest Mode, then place up to 1 blue <Son Gohan : Adolescence> card with an energy cost of 4 or less from your deck in your Drop Area and shuffle your deck. You can only play blue <Majin Buu>-only Battle Cards for the turn.
| Power: 10000
Place 1 card from your hand in the Drop Area : This card gains +5000 and (When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand) for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
| Power: 10000
When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
| Power: 12000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 0
(You can only include up to 4 cards with in your deck)
When you combo with this card, if your Leader Card is 《Universe 7》 and you have 5 or less life, draw 1 card and this card gains +10000 combo power for the duration of the turn.
| Power: 5000
During this card's battle, if there are cards in your Combo Area, draw 1 card and negate this skill for the duration of the battle.
When your life is at 4 or less : You may draw 3 cards and flip this card over.
| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
If {Supreme Showdown Vegeta} is in play in your Battle Area, this card gains +10000 power.
When your Battle Cards are placed in the Drop Area with {Supreme Showdown Vegeta}'s skill, and your Leader Card is 《World Tournament》, activate this skill. If there are no {Supreme Showdown Son Goku} in your Battle Area, you may play this card from your hand.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
When you play this card, choose up to 1 of your opponent's Battle Cards with 10000 or less power and KO it.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
(This card can't be chosen by the skills of your opponent's cards)
If {Tiny Rivals Trunks} is in play in your Battle Area, this card gains +5000 power and (This card inflicts 2 damage instead of 1 when attacking).
| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
If {Supreme Showdown Son Goku} is in play in your Battle Area, this card gains +10000 power.
When you play this card, if your Leader Card is 《World Tournament》, you may choose 1 of your Battle Cards other than this card and place it in your Drop Area. If you do so, your opponent cannot activate for the duration of the turn.
| Power: 12000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 0
(You can only include up to 4 cards with in your deck.)
When you combo with this card, if your Leader Card is 《World Tournament》 and your life is 5 or less, draw 1 card and this card gains +10000 combo power for the duration of the turn.
| Power: 10000
Look at up to 3 cards from the top of your deck, choose up to 1 《Frieza Clan》 card among them, add it to your hand, then place the remaining cards at the bottom of your deck in any order.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.
LEADER | Power: 10000
When your Battle Card attacks a Leader Card, if the attacking card has 15000 or more power, draw 1 card.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
LEADER | Power: 15000
When this card attacks, draw 1 card.
Place 1 card from your hand in the Drop Area : Choose this card or 1 of your Battle Cards. It gains for the duration of the turn.
LEADER | Power: 10000
This card can attack Battle Cards in Active Mode.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
LEADER | Power: 15000
This card can attack Battle Cards in Active Mode.
When this card attacks, draw 1 card. If this card attacks a Battle Card, it gains +5000 power for the duration of the turn.
| Power: 10000
Each <Son Goku> and <Vegeta> in all of your areas gain red, blue, and green colors.
When this card attacks, place up to 1 card from the top of your deck in the Drop Area. If that card is red, this card gains +5000 power for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
| Power: 10000
When you place this card in the Leader Area, choose 1 {Majin Buu's Sealed Ball} from your deck and place it in the Battle Area in Active Mode.
When your life is at 6 or less : You may draw 2 cards and flip this card over.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000
This card cannot be KO-ed by your opponent's skills.
When you play this card, until the beginning of your next turn, this card gains +5000 power.
| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
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| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000
If you have only 3 or less cards besides this card in your hand, reduce the energy cost of this card in your hand or Battle Area by 4.
When this card KO-s your opponent's Battle Card, inflict 2 damage to your opponent.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
Each <Son Gohan: Adolescence> in your hand gains " : <Son Gohan: Adolescence>" (Play this card on top of the specified card).
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
Place this card and 1 other card from your hand in the Drop Area : Choose up to 1 <Gotenks> with 25000 or less power from your deck and add it to your hand. Then, shuffle your deck.
| Power: 25000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000
(This card inflicts 2 damage instead of 1 when attacking)
When this card KO-s your opponent's Battle Card, place cards from the top of your deck under your {Majin Buu's Sealed Ball} until there are 5 cards under {Majin Buu's Sealed Ball}.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000
At the end of the battle after you combo with this card from your hand, if your Leader Card is red, play this card in Rest Mode.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
Place this card and 1 other card from your hand in the Drop Area : Choose up to 1 <Gotenks> with 25000 or less power from your deck and add it to your hand. Then, shuffle your deck.
| Power: 25000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000
: <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
(This card inflicts 3 damage instead of 1 when attacking)
When this card attacks, this card gains +5000 power for each <Son Goku> and <Vegeta> in your Drop Area for the duration of the turn.
| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
: <Son Goku> and <Vegeta> (Place this card in Active Mode on top of the 2 specified cards stacked together)
This card can attack Battle Cards that are in Active Mode.
At the end of the battle after this card attacks, place 10 cards from the top of your deck in your Drop Area. Then, choose up to 1 <Vegito> with 25000 power from your Drop Area and evolve into it by placing it on top of this card in Active Mode.
| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
: <Gotenks>
If you have 4 or less cards in your hand, this card and all of your Ghost tokens gain .
When you play this card, play 3 Ghost tokens. (Ghost tokens have 15000 power)
| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000
:<Son Goten> and <Trunks : Youth> (Place 1 each of the specified card with the same power into your Drop Area and play this card)
(Once per turn, when this card attacks, switch this card to Active Mode after the battle)
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
Place this card in the Drop Area : Choose up to 1 each of <Son Goten> and <Trunks: Youth> with 15000 or less power from your deck and add them to your hand. Then, shuffle your deck.
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When you play this card, look at up to 7 cards from the top of your deck. Choose up to 1 red <Majin Buu> among them and add it to your hand. Then, shuffle your deck.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If <Son Gohan: Adolescence> is in your Battle Area or Leader Area, you can play this card from your hand without paying its energy cost.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
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| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
At the beginning of your Main Phase, look at up to 3 cards from the top of your deck. Choose up to 1 {Miraculous Comeback Ultimate Gohan} among them and add it to your hand. Then, place the remaining cards at the bottom of your deck in any order.
| Power: 10000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000
When you play this card, look at up to 7 cards from the top of your deck. Choose up to 2 red Battle Cards among them with 25000 or less power other than <Evil Wizard Babidi> and play them. Then, shuffle your deck.