3630 Results |
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000
If your Leader Card is blue and your life is at 4 or less : When this card is used in a combo, draw 1 card.
| Power: 10000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
This card can't be played from any area except by skills.
If your Leader Card is a blue <Paikuhan> card and you discard this card : Look at up to 3 cards from the top of your deck, add up to 1 mono-blue 《Saiyan》 or 《West Galaxy Warrior》 card with an energy cost of 5 or less among them to your hand, place the remaining cards on top of your deck in any order, then place this card on top of your deck from your Drop Area. You can't activate the skill on copies of this card for the turn.
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When this card is played, draw 1 card.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000
If your Leader Card is blue and you have a blue Unison Card in play : When this card is used in a combo, draw 1 card, then at the end of the battle, choose up to 1 of your blue Unison Cards with in its skill text and place this card under it from its owner's Drop Area.
| Power: 30000 | Energy(Color Cost): 8 | Combo Energy: 1 | Combo Power: 10000
: Blue <Gogeta> with an energy cost of 5.
If your Leader Card is mono-blue : When this card is played or your opponent activates a Battle Card's skill, choose up to 2 of your opponent's Battle Cards and return them to their owners' hands.
If your Leader Card is mono-blue and you have 6 or fewer cards in your hand : At the end of your opponent's turn, they choose 3 cards in their hand and place the rest at the bottom of their deck in any order.
| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000
, if your Leader Card is a blue <Paikuhan> card and you place 1 blue <Son Goku> card and 1 blue <Vegeta> card with energy costs of 1 from your deck in your Drop Area and shuffle your deck : Play this card from your hand.
, if your Leader Card is a blue <Paikuhan> card and you have 4 or more energy : If the card placed in your Drop Area with this skill was a blue <Gogeta> card with an energy cost of 8, play it on top of this card.
| Power: 1001 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
This card can't be KO'd in battle.
If your Leader Card is a <Paikuhan> card : If you placed at least 1 blue <Son Goku> card and 1 blue <Vegeta> card in your Drop Area with this skill, play this card from your hand. If you didn't play this card, discard it.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
If your opponent activates a skill during a battle with this card, choose all of your opponent's Battle Cards, ignoring , return them to their owners' hands, then switch up to 2 of your mono-blue energy to Active Mode.
| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is a blue <Paikuhan> card and you don't have a <Gogeta> card in play : When one of your cards is returned to your hand from your Battle Area, play this card from your hand; you can't play copies of this card for the turn.
If you have 3 or more energy : When this card is removed from your Battle Area by an opponent's skill or KO'd, activate this skill. At the start of your next Main Phase, you may pay . If you do, choose up to 1 blue <Gogeta> card in your hand with an energy cost of 5 and play it.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is a blue <Paikuhan> card : When this card is played, draw 1 card, add up to 1 card from your life to your hand, then choose 1 card in your hand and place it on top of your deck.
If your Leader Card is a blue <Paikuhan> card : When this card is removed from your Battle Area by a skill, if the card you placed in the Drop Area with this skill was a blue <Son Goku> or <Vegeta> card with an energy cost of 1, you may play it with its skills negated for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When this card is played, look at up to 2 cards from the top of your deck, add up to 1 mono-blue card among them to your hand, then place the remaining cards at the top or bottom of your deck in any order. You can't play copies of this card for the turn.
If your Leader Card is a blue <Paikuhan> card : When this card is removed from your Battle Area by a skill, if the card you placed in the Drop Area with this skill was a blue <Son Goku> or <Vegeta> card with an energy cost of 1, you may play it with its skills negated for the turn.
| Power: 19000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
At the end of your turn, send this card to its owner's Warp.
If you have 3 or more energy and you choose 1 of your blue skill-less Battle Cards with an energy cost of 2 or 3 and return it to its owner's hand : Play this card from your hand, and you can't activate the skill of copies of this card for the turn.
| Power: 30000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
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| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
, place this card in its owner's Drop Area : Play up to 1 skill-less 《Evil Incarnate》 card with an energy cost of 3 or less from your deck, then shuffle your deck.
| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Place this card in its owner's Drop Area : Choose one-
・ Draw 1 card.
・ Activate up to 1 {Soul Cleansing Machine} from your deck, then shuffle your deck.
| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 0 | Combo Power: 5000
: <Janemba : Xeno> with an energy cost of 4.
When a card evolves into this card, draw 2 cards, then switch this card to Active Mode.
| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
If your opponent has 2 or more energy : When this card attacks, your opponent may choose 1 of their Battle Cards and send it to its owner's Warp. If they didn't, draw 1 card, then switch up to 1 of your blue energy to Active Mode.
This card gains 《Dark Dragon Ball》 in all areas.
Choose 1 of your cards and it gets +5000 power for the battle.
If you have 2 or more energy and you choose 1 of your mono-blue <Janemba> cards with an energy cost of 3 and place this card under it : Play up to 1 blue <Janemba : Xeno> card with an energy cost of 4 from your deck or hand on top of the chosen card in Active Mode, then shuffle your deck if you looked through it.
| Energy(Color Cost): 1
If your Leader Card is a blue <Paikuhan> card : Draw 2 cards, choose 1 card in your hand and place it on top of your deck, then switch up to 1 of your mono-blue energy to Active Mode. You can't activate the skills on copies of this card for the turn.
If your Leader Card is a blue <Paikuhan> card and you choose 1 of your blue Unison Cards with the skill, then send this card from your Drop Area to your Warp : Place the top card of your deck under the chosen Unison Card, and you can't activate the skills on copies of this card for the turn.
| Energy(Color Cost): 1
If your Leader Card is an 《Evil Incarnate》 card : When one of your 《Evil Incarnate》 or 《Demon》 cards is played, place the top card of your deck under this card.
If there are 4 or more cards under this card and you place this card in its owner's Drop Area : Play up to 1 blue skill-less 《Evil Incarnate》 card with an energy cost of 3 or less from your deck or Drop Area, then shuffle your deck if you looked through it.
| Power: 10000
Choose 1 card in your life and add it to your hand : This card gains for the duration of the turn.
When your life is at 4 or less : You may draw 2 cards and flip this card over.
| Power: 10000
If a 《Turles Crusher Corps》 card in your Battle Area would be placed in its owner's Drop Area by one of your skills, it's sent to its owner's Warp instead.
When you place this card in your Leader Area, place up to 1 {The Tree of Might} from your deck in your opponent's Battle Area.
When this card attacks, add up to 1 card from your life to your hand, look at up to 5 cards from the top of your deck, add up to 1 《Turles Crusher Corps》 card among them to your hand, then shuffle your deck.
When your life is at 4 or less or your opponent has 3 or more life face up : You may draw 1 card, switch up to 1 of your energy to Active Mode, and flip this card over.
| Power: 15000 | Energy(Color Cost): X
If your Leader Card is green and you remove 4 markers from this card. (Place 1 card under this card in its owner's Drop Area and pay the skill cost : Place the top card of your deck in your life.)
, if your Leader Card is mono-green and your opponent has 7 or more cards in their hand : Play this card from your hand with a marker on it, and you can't play Unison Cards for the turn.
Choose 1 card in your hand and place it under this card : You and your opponent draw 1 card, then you choose up to 1 green Battle Card with an original energy cost of 1 in your hand and play it. At the end of the turn, your opponent chooses up to 1 card in their hand and places it at the bottom of their deck.
| Power: 20000 | Energy(Color Cost): X
Flip up to 1 card in your opponent's life face up.
You may choose 1 card in your hand and discard it. If you do, your opponent chooses 1 card in their hand and discards it; choose up to 1 of your cards and it gains for the turn.
Your opponent chooses 3 cards in their hand and discards them.
| Power: 30000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
When this card is played, choose all of your opponent's Battle Cards, KO them, then choose 1 of your opponent's Unison Cards and remove 2 markers from it.
When your opponent activates a skill, your opponent chooses 6 cards in their hand, discards the rest, then you and your opponent draw 1 card.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is a 《Slug's Army》 card : When your opponent uses a card in a combo, you may place that card in its owner's Drop Area. If you do, you and your opponent draw 1 card, then negate this skill for the turn.
When this card is removed from your Battle Area by an opponent's skill or KO'd, if your opponent has 7 or more cards in their hand, play up to 1 green 《Slug's Army》 card with an energy cost of 1 from your Drop Area.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is a 《Slug's Army》 card : When this card is played from your hand, you and your opponent draw 1 card. At the end of the turn, your opponent chooses up to 1 card in their hand and places it at the bottom of their deck.
If your Leader Card is a 《Slug's Army》 card and your opponent has 7 or more cards in their hand and 1 or more energy : Choose up to 1 mono-green 《Slug's Army》 card with 19000 power or less in your hand and play it; you can't activate the skill on copies of this card for the turn.
| Power: 19000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is a 《Slug's Army》 card and all of your energy is mono-green : When this card is played from your hand, activate this skill. At the end of the turn, if you have 6 or fewer cards in your hand and your opponent has 10 or more cards in their hand, draw 3 cards.
| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
, if your Leader Card is a 《Slug's Army》 card, all of your energy is mono-green, and you send this card from your Drop Area to your Warp : Add up to 1 card from your life to your hand, play 1 Meda Token, then you and your opponent draw 2 cards; at the end of the turn, your opponent chooses up to 2 cards in their hand and places them at the bottom of their deck. You can't activate the skill on copies of this card for the turn. (Meda Tokens have 5000 power, 0 combo cost, and 5000 combo power)
| Power: 19000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
If this card is in Rest Mode, mono-green 《Slug's Army》 cards in your Battle Area can't be KO'd by your opponent's skills.
| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
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| Power: 10000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
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| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000
If your Leader Card is green and you have a green Unison Card in play : When this card is used in a combo, draw 1 card, then at the end of the battle, choose up to 1 of your green Unison Cards with in its skill text and place this card under it from its owner's Drop Area.
| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000
If you have 3 or more 《Turles Crusher Corps》 cards in your Battle Area and have 3 or more energy, reduce the energy cost of this card in your hand by 2.
During your turn, all 《Turles Crusher Corps》 cards in your Battle Area get +10000 power.
When this card attacks, choose up to 1 of your opponent's Battle Cards and KO it.
| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000
Choose 1 card in your hand and place it at the bottom of your deck : When this card is played, draw 2 cards, and this card gets +5000 power until the end of your opponent's next turn; flip up to 1 card in your opponent's life face up.
, if you have 2 or more 《Turles Crusher Corps》 cards in your Combo Area : Play this card from your hand.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When this card is played, flip up to 1 card in your opponent's life face up.
If your Leader Card is a 《Turles Crusher Corps》 card : When this card attacks, look at up to 5 cards from the top of your deck, combo with up to 5 《Turles Crusher Corps》 cards among them, then shuffle your deck.
| Power: 9000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 3000
If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it in Rest Mode instead.
: Send this card to its owner's Warp, then choose 1 of your opponent's Battle Cards with an energy cost of 5 or more and KO it. You can't play copies of this card for the turn.
| Power: 9000 | Energy(Color Cost): 2 | Combo Energy: 1 | Combo Power: 3000
If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it in Rest Mode instead.
When this card is played, look at up to 3 cards from the top of your deck, add up to 1 《Turles Crusher Corps》 card among them to your hand, then shuffle your deck.
| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000
If your Leader Card is green and your life is at 4 or less : When this card is used in a combo, draw 1 card.
| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 1 | Combo Power: 3000
If your Leader Card is a 《Turles Crusher Corps》 card and this card was used in a combo from your deck or hand : When this card would be placed in its owner's Drop Area from a Combo Area, you may play it instead.
If your Leader Card is a 《Turles Crusher Corps》 card : When this card is played, play up to 1 green <Lakasei> card with an energy cost of 2 from your deck in Rest Mode, then shuffle your deck.
| Power: 15000 | Energy(Color Cost): X
During your turn, this card gets +1000 power for each red 《Saiyan》 card in your Battle Area.
Place up to 1 of your red 《Saiyan》 cards with an energy cost of 1 in your Drop Area from your deck, shuffle your deck, then draw 1 card.
Draw 1 card, choose all of your red 《Saiyan》 cards with energy costs of 3 or less, and they get +5000 power for the turn.
| Power: 10000 | Energy(Color Cost): X
When your opponent adds a card from their life to their hand or places a card from their life in their Drop Area, add a marker to this card, and if it's your turn, this card gets +5000 power for the turn.
When your opponent plays a Battle Card, your opponent may choose that card and it gets -5000 power for the turn. If they don't, add 2 markers to this card.
This card gets +15000 power and for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Add 1 card from your life to your hand : When this card attacks, it gets +11000 power for the battle.
If your Leader Card is a red 《Saiyan》 card and you have 2 or more energy : When this card deals damage by attacking, switch this card to Active Mode, look at up to 7 cards from the top of your deck, play up to 1 《Bardock's Crew》 card with an energy cost of 1 among them, then shuffle your deck. The card you played with this skill and this card can't attack for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards.
If your Leader Card is a 《Bardock's Crew》 card : When this card is played from your hand, add up to 1 red 《Bardock's Crew》 card with an energy cost of 5 or less that isn't a <Tora> card from your Drop Area to your hand, and you can't play copies of this card for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, look at up to 5 cards from the top of your deck, add up to 1 《Bardock's Crew》 card with an energy cost of 5 or less or up to 1 red Unison Card with a specified cost of 2 among them to your hand, then shuffle your deck.
| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +10000 power and .
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
Red 《Saiyan》 cards and/or 《Bardock's Crew》 cards : This card gets +11000 power.
When this card is played, draw 1 card.
| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000
: Red <Bardock> with an original energy cost of 1.
When this card is played, look at up to 7 cards from the top of your deck, place up to 1 《Bardock's Crew》 card among them in your Drop Area, then shuffle your deck.
When this card attacks, play up to 1 《Bardock's Crew》 card with an energy cost of 1 from your Drop Area, then choose up to 2 of your red 《Saiyan》 cards other than this card and they get +5000 power for the turn.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
, if you don't have a red Unison Card in play : Choose up to 1 {Piccolo Jr., Descendant of the King} in your hand or face up in your life and play it with a marker on it.
If your Leader Card is a red <King Piccolo> card and you have red 《Namekian》 or 《Demon Clan》 cards face up in your life : Add the top card of your deck to your life, then use 1 red 《Namekian》 or 《Demon Clan》 card face up in your life in a combo. Negate this skill for the game.
| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000
When this card is played, draw 1 card.
If your opponent has 3 or more energy : This card gets +21000 power until the start of your next Main Phase.