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BATTLE
EXTRA
UNISON
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3630 Results
Unbreakable Super Saiyan Son Goku
Unbreakable Super Saiyan Son Goku

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


: <Son Goku: GT>
(This card can't be chosen by the skills of your opponent's cards)
When a card evolves into this card, or if you combo with this card, draw 1 card.


Rushing Warrior Pan
Rushing Warrior Pan

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose up to 1 of your red Leader Cards or red Battle Cards. That card gains +5000 power for the duration of the turn.
When you combo with this card from the Battle Area, draw 1 card.


Chain Attack Trunks
Chain Attack Trunks

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


: <Trunks: GT>
This card can attack Battle Cards that are in Active Mode.
When you play this card, choose up to 1 Battle Card from your hand with power of 15000 or less and play it.


Piccolo, Spirit Boost Defender
Piccolo, Spirit Boost Defender

| Power: 11000 | Energy(Color Cost): X


When you activate the skill on one of your yellow Battle Cards, add a marker to this card.
When you remove a marker from this card using a skill, choose up to 1 of your opponent's Battle Cards with an energy cost greater than their current energy and negate its skills for the turn.
Choose up to 1 of your yellow Battle Cards and switch it to Active Mode at the start of your opponent's next Main Phase.


Trunks, Spirit Resonance
Trunks, Spirit Resonance

| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 5000



: <Trunks : Future>.
(You can only activate this skill once per turn across all copies of this card.) If your Leader Card is mono-yellow : When this card is played or used in a combo from your hand, add up to 1 yellow <Son Gohan : Future> card with an energy cost of 2 or less from your deck to your hand, then shuffle your deck.
(You must remove 2 markers from your Unison Card to activate this skill.) : When this card is removed from your Battle Area by an opponent’s skill or KO’d, choose up to 1 yellow <Trunks : Future> card with an energy cost of 8 in your hand and play it.


Sword Dance of the Demon God
Sword Dance of the Demon God

| Energy(Color Cost): 1


Negate the attack, then add up to 1 skill-less Battle Card from your Drop Area or Warp to your hand.
(You must remove a marker from your Unison Card to activate this skill.) (You can only activate this skill once per turn across all copies of this card.) , Unison Card with a specified cost, remove this card in your Drop Area from the game : Choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and send it to its owner's Warp.


Boujack, Pinpoint Onslaught
Boujack, Pinpoint Onslaught

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 5000



If you have a 《Boujack Brigade》 card in your energy, reduce the combo cost of this card by 1 and negate its skill in all areas.
When this card is played, if you activate the skill on a <Boujack> card in your hand this turn, reduce the skill cost of that skill by 1.
/, if there are 2 or more blue and/or yellow cards in your Combo Area : Play this card from your hand, choose all other blue and yellow 《Boujack Brigade》 cards in your Battle Area, and they get +5000 power for the turn.


Rapid Spirit Ball Son Goku
Rapid Spirit Ball Son Goku

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


: <Son Goku> (Play this card on top of the specified card)
When you play this card, choose up to 1 of your energy and switch it to Active Mode.


Vegeta, Prince of Speed
Vegeta, Prince of Speed

| Power: 20000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


: <Vegeta> (Play this card on top of the specified card)

When you play this card, if you have 5 or more energy, draw 2 cards.


Power Aura Mira
Power Aura Mira

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(If you have at least 3 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)
When you have 3 or more cards in your Warp, this card gains +5000 power. If you have 5 or more cards in your Warp, this card gains an additional +5000 power.


Namekian Bond Saonel
Namekian Bond Saonel

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


《Namekian》 (This skill takes effect when you have 3 or more of the specified Battle Cards in play) : When you play this card, draw 1 card, then, you may choose up to 2 cards from your life and add them to your hand. If you chose to add 1 or more cards to your hand, choose up to 1 of your opponent's Battle Cards and KO it.


Ultimate Potential SS2 Son Gohan
Ultimate Potential SS2 Son Gohan

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


: <<Goku's Lineage>> with an energy cost of 4. (Play the specified card from your hand, then return this card to your hand)
When you play this card, choose up to 1 of your opponent's Rest Mode Battle Cards and KO it.


Great Saiyaman
Great Saiyaman

| Power: 30000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


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Mega Focus Son Goku
Mega Focus Son Goku

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(You must place the top 3 cards of your deck in your Drop Area to activate this skill.) For the duration of the turn, this card gets +5000 power and can attack Battle Cards in Active Mode.


Cheelai, Frieza Force Soldier
Cheelai, Frieza Force Soldier

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.
: Choose up to 1 green 《Frieza's Army》 card with an energy cost of 2 or less from your deck and play it, then shuffle your deck.


Lemo, Frieza Force Soldier
Lemo, Frieza Force Soldier

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


, choose 1 card from your hand and place it in your Drop Area : Choose up to 1 〈Cheelai : Br〉 card with an energy cost of 2 or less from your deck and play it, then shuffle your deck.


Son Goku, Time to Fight
Son Goku, Time to Fight

| Power: 10000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


If your opponent has 4 or more cards in Rest Mode, reduce the energy cost of this card in your hand by 3.
When you play this card, you can't play {Son Goku, Time to Fight} for the duration of the turn.
Place this card in its owner's Drop Area : Choose 1 green or yellow 《Saiyan》 card with an energy cost of 3 or less and 10000 power or less from your Drop Area and play it in Rest Mode, and you can only play Battle Cards that are green or yellow and no other color for the duration of the turn.


Vegeta, Time to Fight
Vegeta, Time to Fight

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card.)
If your opponent has 4 or more cards in Rest Mode, reduce the energy cost of this card in your hand by 3.


Godly Destruction Whis
Godly Destruction Whis

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.
When your opponent switches their energy to Active Mode using a non- skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.


Power Charge Bardock
Power Charge Bardock

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When this card attacks, you may draw 1 card. If you did not draw a card with this skill, this card gains (This card inflicts 2 damage instead of 1 when attacking) for the duration of the turn.


SSB Son Goku, at the Apex
SSB Son Goku, at the Apex

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


: ≪Goku's Lineage≫ with an energy cost of 8. (Play the specified card from your hand, then return this card to your hand)
(This card can't be chosen by the skills of your opponent's cards)
(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, if your Leader Card is ≪Goku's Lineage≫, choose up to 1 of your opponent's Battle Cards and KO it.


Reborn Might SS4 Son Goku
Reborn Might SS4 Son Goku

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 0 | Combo Power: 5000


: <<Goku's Lineage>> with an energy cost of 8. (Play the specified card from your hand, then return this card to your hand)
Choose 1 card from your life and add it to your hand: Switch this card to Active Mode, and if you have 2 or less life, this card gains (This card inflicts 3 damage instead of 1 when attacking) for the duration of the turn.


Broly, the Ravager
Broly, the Ravager

| Power: 30000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
(You must place the top 3 cards of your deck in your Drop Area to activate this skill.) Your opponent chooses 1 card from their hand and places it in their Drop Area.


Broly, Rushing Forth
Broly, Rushing Forth

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
When this card is removed from a Battle Area by a skill or KO'd, you may choose 2 cards from your hand and place them in your Drop Area. If you do, choose up to 1 green 〈Broly : Br〉 card with an energy cost of 7 from your hand and play it.


Defending Father Paragus
Defending Father Paragus

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000


(You can only include up to 4 cards with in your deck.)
When you combo with this card, if your Leader Card is green and your life is at 4 or less, draw 2 cards, then choose 1 card from your hand and send it to your Warp.


Killer Sword Trunks
Killer Sword Trunks

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


: (Play this card in Active Mode by sending the specified card from your Battle Area to your Warp)
(This card inflicts 2 damage instead of 1 when attacking)
When a card evolves into this card, choose up to 1 Battle Card in your Warp with energy cost of 3 or less and play it.


Quick blade Trunks
Quick blade Trunks

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(If you have at least 2 cards in your Drop Area, you can play this card by sending all cards in your Drop Area to your Warp. At the end of that turn, send this card from the Battle Area to your Warp. can be activated once per turn)


Encroaching Threat Masked Saiyan
Encroaching Threat Masked Saiyan

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


This card can attack Battle Cards that are in Active Mode.
When you've sent 7 or more cards to your Warp, reduce the energy cost of this card in your hand and Warp by 1.


Vegeta, Saiyan of Universe 7
Vegeta, Saiyan of Universe 7

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose up to 2 of your opponent's Battle Cards with energy costs of 3 or less and return them to their owners' hands, then draw that many cards.


Champa, Scheming God of Destruction
Champa, Scheming God of Destruction

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose up to 1 blue or yellow 《Universe 6》 card in your Battle Area other than this card, and it gets +10000 power and for the duration of the turn.


Sisterly Bonds Kale
Sisterly Bonds Kale

| Power: 9000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card from your hand and your Leader Card is a 《Universe 6》 card, look at up to 10 cards from the top of your deck and choose up to 1 blue or yellow 〈Cabba〉 or 〈Caulifla〉 card among them with an energy cost of 2 or less and play it, then shuffle your deck.


Hit, Ace of Universe 6
Hit, Ace of Universe 6

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


《Universe 6》 : (This skill takes effect when you have 2 or more of the specified Battle Cards in play.) When you play this card, reduce the combo cost of blue and yellow 《Universe 6》 cards in your hand by 1 for the duration of the turn.


Cabba, Saiyan of Universe 6
Cabba, Saiyan of Universe 6

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 7 cards from the top of your deck, choose up to 2 blue or yellow 《Universe 6》 cards among them and add them to your hand, then shuffle your deck. If you added a card to your hand, choose 1 card from your hand and place it in your Drop Area.
When you play this card, if {Planet Sadala} is in your Battle Area, choose up to 1 of your opponent's Battle Cards in Rest Mode. Cards chosen with this card's skill can't be switched to Active Mode until the end of your opponent's next turn.


Caulifla, Troublemaker of Universe 6
Caulifla, Troublemaker of Universe 6

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, you may choose 1 card in your life and add it to your hand. If you do, choose up to 1 of your opponent's energy and switch it to Rest Mode.


Vegeta & Cabba, Master-Pupil Bond
Vegeta & Cabba, Master-Pupil Bond

| Power: 19000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000



(If it's your opponent's turn, you can activate this during the Defense Step by placing cards in your hand in your Drop Area that match all colors specified by : Choose up to 2 of your energy and switch them to Active Mode.)
(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card activates , you may choose 1 card from your hand and place it in your Drop Area. If you do, choose up to 1 blue or yellow 《Universe 6》 card in your Drop Area with an energy cost of 2 or less and no keyword skills, and play that card.


Planet Sadala
Planet Sadala

| Energy(Color Cost): 2



(If this card is placed in an Energy Area from any area, it must be placed there in Rest Mode.)
When this card is placed in your Battle Area, choose up to 1 《Universe 6》 card from your hand with an energy cost of 2 or less and play it. If you played a card, draw 1 card.
When this card is placed in a Drop Area from a Battle Area, choose up to 1 of your opponent's energy, switch it to Rest Mode, then look at up to 5 cards from the top of your deck, choose up to 1 《Universe 6》 card with an energy cost of 5 or less among them, add it to your hand, and shuffle your deck.


Android 17, Mechanical Prowess
Android 17, Mechanical Prowess

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 blue or green 《Android》 card among them and add it to your hand, shuffle your deck, then choose up to 1 card in your hand and place it in your Drop Area.


Android 18, Mechanical Prowess
Android 18, Mechanical Prowess

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


If you have a Blue/Green multicolor card in your energy : When you combo with this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and return it to its owner's hand.


Android 16, Mechanical Prowess
Android 16, Mechanical Prowess

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000



Only 1 {Android 16, Mechanical Prowess} can be played in your Battle Area.
When a card in your energy is placed in your Drop Area by one of your skills, you may play this card from your hand.


Photon Wave
Photon Wave

| Energy(Color Cost): 4


Draw 1 card, then choose all of your opponent's Battle Cards and return them to their owners' hands.


Might of the Red Ribbon Army
Might of the Red Ribbon Army

| Energy(Color Cost): 1


Draw 1 card.
Choose 1 Blue/Green multicolor card in your energy, add it to your hand, then remove this card in your Drop Area from the game : Choose 1 card in your hand and place it in your energy in Rest Mode.


Android 16, A New Start
Android 16, A New Start

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000



(Place cards in your hand in your Drop Area that match all colors specified by : When this card is KO'd, play this card and negate this skill for the duration of the turn.)
Choose 1 Blue/Green multicolor card in your energy and place it in your Drop Area : Play this card from your hand.


Android 21, A Bad Omen
Android 21, A Bad Omen

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000



: Play this card from your Energy Area.
Choose 1 card from your energy and place it in your Drop Area : When you play this card, choose up to 1 of your opponent's Battle Cards and up to 1 card in your opponent's life and place them in their owners' Drop Areas.


Android 21, the Beautiful Scientist
Android 21, the Beautiful Scientist

| Power: 10000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000



When you play this card from your hand, look at up to 7 cards from the top of your deck, choose up to 1 card among them, place it in your energy in Rest Mode, shuffle your deck, then choose up to 1 of your opponent’s Battle Cards, KO it, and you can’t play Battle Cards with power between 30000 and 35000 for the duration of the game.


Cell, Genetic Consumption
Cell, Genetic Consumption

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


Choose 1 〈Android 17〉 card in your Drop Area and place it under this card : Choose up to 1 Green/Yellow multicolor 〈Cell〉 card with an energy cost of 4 from your hand or deck, play it on top of this card in Active Mode, then shuffle your deck if you looked through it.


Android 18, Imminent Danger
Android 18, Imminent Danger

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


, if your Leader Card is an 《Android》 card and you send this card from your Drop Area to your Warp : Choose up to 1 green or yellow 《Android》 card with an energy cost of 1 in your Drop Area and add it to your hand.


Android 17, Impending Crisis
Android 17, Impending Crisis

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


Negate the attack and play this card.
If your Leader Card is an 《Android》 card : When you play this card, choose up to 1 Battle Card with an energy cost of 4 or less that has {Android} in its name from your deck, place it in your Drop Area, then shuffle your deck.


SS Son Goku, Valiant Breakthrough
SS Son Goku, Valiant Breakthrough

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


When you combo with this card from your Drop Area, choose up to 1 Green/Yellow multicolor 〈Son Gohan : Childhood〉 card in your Battle Area and switch it to Active Mode.
If your opponent has 4 or more energy and you have a 〈Cell〉 card with an energy cost of 4 or more in play : Play this card from your hand; if you do, choose up to 1 of your opponent's cards, switch it to Rest Mode, and you can't play {SS Son Goku, Valiant Breakthrough} for the duration of the turn.


SS Vegeta, Begrudging Support
SS Vegeta, Begrudging Support

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When this card attacks, choose up to 1 of your opponent's skill-less Battle Cards, KO it, and this card gets +5000 power for the duration of the turn.


Pernicious Progeny
Pernicious Progeny

| Energy(Color Cost): 1


Choose up to 2 Cell Jr. tokens in your Battle Area and remove them from the game : For each Cell Jr. token you remove from the game with this skill, choose up to 1 of your opponent's cards and switch it to Rest Mode.
, if your Leader Card is a 〈Cell〉 card : Add this card to your hand from your Drop Area.




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