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BATTLE
EXTRA
UNISON
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3630 Results
Dabura, The Wizard's Right Hand
Dabura, The Wizard's Right Hand

| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


If this card is in Rest Mode, the opponent cannot attack <Evil Wizard Babidi>.


Attendants Spopovich and Yamu
Attendants Spopovich and Yamu

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When this card attacks, place up to 1 card from the top of your deck under your {Majin Buu's Sealed Ball}.


Grand Evil Absorption Majin Buu
Grand Evil Absorption Majin Buu

| Power: 30000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


: <Son Gohan: Adolescence>

Choose 1 <Son Gohan: Adolescence> under this card : For the duration of the turn, this card can attack Battle Cards in Active Mode and gains all the skills of the chosen card.


Prodigy Absorption Majin Buu
Prodigy Absorption Majin Buu

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000


: <Gotenks> (Play this card on top of the specified card)
(This card inflicts 2 damage instead of 1 when attacking)
If <Gotenks> is under this card, and if there are no cards in your opponent's Combo Area, this card cannot be KO-ed.


Awakening Evil Majin Buu
Awakening Evil Majin Buu

| Power: 25000 | Energy(Color Cost): 5 | Combo Energy: 1 | Combo Power: 10000


: Red <Majin Buu> (Play this card on top of the specified card)
Place 1 Battle Card from your hand under this card : Choose up to 1 <Majin Buu> other than {Awakening Evil Majin Buu} with 25000 or more power from your deck and place it on top of this card. Shuffle your deck afterwards.


Majin Buu Revived
Majin Buu Revived

| Power: 20000 | Energy(Color Cost): 10 | Combo Energy: 0 | Combo Power: 5000


(This card inflicts 2 damage instead of 1 when attacking)
When you play this card with the skill of {Majin Buu's Sealed Ball}, inflict 1 damage to the opponent's life.


Jiren, Fist of Justice
Jiren, Fist of Justice

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000



This card can attack Battle Cards that are in Active Mode.
When this card attacks a Battle Card, switch this card to Active Mode and this card gains +10000 power for the duration of the battle.


Potara, The Kai's Secret
Potara, The Kai's Secret

| Energy(Color Cost): 4


Choose 1 each of <Son Goku> and <Vegeta> from your hand and place them in the Drop Area : Choose your deck or your Drop Area. Choose up to 1 <Vegito> with an Energy cost of 6 or less from your chosen area and play it. If you chose your deck, shuffle it.


Majin Buu's Sealed Ball
Majin Buu's Sealed Ball

| Energy(Color Cost): 10


(Place and activate this card in the Battle Area. It remains in the Battle Area until you activate another . When you do, place this card in the Drop Area)
 When the number of cards under this card reaches 5 or higher, place this card in the Drop Area, then choose up to 1 {Majin Buu Revived} from your deck and play it. Then, shuffle your deck.


Piccolo's Help
Piccolo's Help

| Energy(Color Cost): 3


If you have only 3 or less cards other than this card in your hand, choose 1 <Gotenks> with 15000 or less power in your Drop Area and play it.


Super Ghost  Kamikaze Attack
Super Ghost Kamikaze Attack

| Energy(Color Cost): 2


If <Gotenks> is in your Leader Area or Battle Area, play 2 Ghost tokens. (Ghost tokens have 15000 power)


Fused Zamasu
Fused Zamasu

| Power: 10000


Choose 1 card in your life and place it in the Drop Area : If the card you placed in the Drop Area with this skill was blue, draw 1 card.
When your life is at 2 or less : You may draw 2 cards and flip this card over.


Trunks
Trunks

| Power: 10000


When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.


Goku Black
Goku Black

| Power: 10000


If you have 2 or more blue energy, choose 1 card in your life and place it in your Energy Area. At the end of that turn, choose 1of your energy and place it in your Drop Area.
When your life is at 4 or less : You may draw 2 cards and flip this card over.


Determined Striker SSB Son Goku
Determined Striker SSB Son Goku

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


Play this card and negate the attack.
When activating this card's Counter, if you have 3 or less life, you may place 2 《Saiyan》 from your hand in the Drop Area. If you do so, reduce the energy cost of this card by 3 for the duration of the turn.


Mighty Attack Son Goku
Mighty Attack Son Goku

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand)


Raging Spirit Son Gohan
Raging Spirit Son Gohan

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 1 | Combo Power: 10000


At the end of the battle after you combo with this card from your hand, if your Leader Card is blue, play this card in Rest Mode.


Restless Spirit SSB Vegeta
Restless Spirit SSB Vegeta

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000



When you play this card, reveal 1 card from the bottom of your deck. If that card is a <Trunks: Future> with an energy cost of 3 or less, play that card and negate its skill for the duration of the game. If it is any other card, place it at the bottom of your deck.


Vegeta, The Proud Father
Vegeta, The Proud Father

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card with <Trunks: Future> skill, choose up to 1 opponent Battle Card and KO that card.


Trunks, The Constant Hope
Trunks, The Constant Hope

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000


: <Trunks: Future>
If both <Son Goku> and <Vegeta> are in your Battle Area or Drop Area, this card gains (This card inflicts 3 damage instead of 1 when attacking).
When this card attacks or is attacked, choose up to 1 blue battle card in your Drop Area and combo with it.


Trunks, Creator of the Future
Trunks, Creator of the Future

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Place this card at the bottom of your deck : Choose 1 blue <Son Goku> or <Vegeta> with an energy cost of 3 or less from your hand and play it.


Unyielding Spirit Trunks
Unyielding Spirit Trunks

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


During your turn, when you combo with this card, if your Leader Card is blue, choose up to 1 of your energy and switch it to Active Mode.


Bulma, Supporter of the Future
Bulma, Supporter of the Future

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, you may choose up to 1 <Trunks: Future> with an energy cost of 4 or less from your deck and add it to your hand. Then, shuffle your deck.


Beerus, Essence of Destruction
Beerus, Essence of Destruction

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(This card inflicts 2 damage instead of 1 when attacking)
When you play this card, your opponent chooses a number of cards from their hand equal to the number of Battle Cards in their Battle Area with an energy cost of 1 or less and places the cards on the top of their decks in any order. Then your opponent returns all of their Battle Cards with an energy cost of 1 or less to their hand.


Whis, The Sacred Guard
Whis, The Sacred Guard

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 1 | Combo Power: 10000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
This card cannot be KO-ed by your opponent's card's skills and does not leave the Battle Area due to skills.


Group Leader Pilaf
Group Leader Pilaf

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


Play this card. Then, choose 1 keyword skill of the attacking card and negate it for the duration of the turn.


Shu
Shu

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


-


Mai, Supporter of Hope
Mai, Supporter of Hope

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
If <Trunks: Future> is in your Battle Area or Leader Area, you may play this card from your hand without paying its energy cost.


Power of Love Mai
Power of Love Mai

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)


Courageous Heart Yajirobe
Courageous Heart Yajirobe

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(When one of your other cards is attacked, you may switch this card to Rest Mode and change the target of the attack to this card)
(When this card is attacked, KO the attacking card after the battle)


Tiny Heroes Haru and Maki
Tiny Heroes Haru and Maki

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose 1 of your other Battle Cards. It gains +1000 power for each of your energy for the duration of the turn.


Unstoppable Despair Goku Black Rosé
Unstoppable Despair Goku Black Rosé

| Power: 30000 | Energy(Color Cost): 8 | Combo Energy: 1 | Combo Power: 10000


: <Goku Black>
(This card inflicts 3 damage instead of 1 when attacking)
When a card evolves into this card, if your leader is <Goku Black>, choose up to 3 of your opponent's energy and place them in the Drop Area.


Warrior of the Gods Goku Black
Warrior of the Gods Goku Black

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


If <Zamasu> is in play in your Battle Area, this card cannot be KO-ed by your opponent's card's skills and does not leave the Battle Area due to skills.


Zamasu, The Alert God
Zamasu, The Alert God

| Power: 25000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000


: <Zamasu>
(This card cannot be KO-ed by your opponent's card's skills or battle and does not leave the Battle Area)
When your opponent's card attacks, if your Leader Card is <Zamasu> or <Goku Black>, you may place 1 card from your hand in the Drop Area. If you do so, negate that attack, and negate this skill for the duration of the turn.


Zamasu, The Invincible
Zamasu, The Invincible

| Power: 15000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


(This card cannot be KO-ed by your opponent's card's skills or battle and does not leave the Battle Area)
If your Leader Card is <Zamasu> or <Goku Black>, reduce the energy cost of this card in your hand or Battle Area by 1.


Infinite Force Fused Zamasu
Infinite Force Fused Zamasu

| Power: 30000 | Energy(Color Cost): 10 | Combo Energy: 1 | Combo Power: 10000


: <Goku Black> and <Zamasu> (Place this card in Active Mode on top of the 2 specified cards stacked together)
(This card cannot be KO-ed by your opponent's card's skills or battle and does not leave the Battle Area)
When this card attacks, choose up to 1 card each from your opponent's Battle Area (Battle Cards only), energy, life, and hand, then place them at the bottom of their deck in any order.


Pan
Pan

| Power: 10000


When you play a Battle Card, choose that card, and it gains +5000 power for the duration of the turn. Then, if its power is 20000 or more, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.


Baby
Baby

| Power: 10000


When this card attacks a Leader Card, draw 1 card.
When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.


Rampaging Great Ape Baby
Rampaging Great Ape Baby

| Power: 15000


When this card attacks, draw 1 card, then choose 1 of your Battle Cards and 1 of your opponent's Battle Cards, and they both lose -10000 power for the duration of the turn.


Triple Flash SS4 Son Goku
Triple Flash SS4 Son Goku

| Power: 30000 | Energy(Color Cost): 7 | Combo Energy: 1 | Combo Power: 10000


: Red <Son Goku : GT> with an energy cost of 5 or more.
(This card isn't affected by skills)

When you play this card, draw 2 cards, and you may not activate for the duration of the turn.
If this card's power is 40000 or more, your opponent may not activate during battles where this card is attacking.


Yamcha
Yamcha

| Power: 10000


When this card attacks, look at up to 2 cards from the top of your deck, add up to 1 red card among them to your hand, then place any remaining cards in your Drop Area and this card gets +5000 power for the turn.
When your life is at 5 or less : You may draw 1 card, then switch up to 1 of your energy to Active Mode and flip this card over.


Son Goku and Vegeta
Son Goku and Vegeta

| Power: 10000


Choose 1 red 〈Son Goku : Br〉 card or red 〈Vegeta : Br〉 card from your hand and place it in your Drop Area : Draw 2 cards, then choose up to 1 card in your life and add it to your hand.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.


Harmonic Energy SSB Son Goku
Harmonic Energy SSB Son Goku

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When you play this card from your hand, look at up to 7 cards from the top of your deck, choose up to 1 red 〈Vegeta : Br〉 card among them and play it in Rest Mode, then shuffle your deck.
This card gets +10000 power and can attack Battle Cards in Active Mode for the duration of the turn.
At the end of your turn, return this card to its owner's hand.


Preemptive Strike SSG Son Goku
Preemptive Strike SSG Son Goku

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(This skill takes effect when you have 2 or more cards in your Drop Area.) When you play this card, look at up to 5 cards from the top of your deck, choose up to 1 〈Gogeta : Br〉 card or red 〈Vegeta : Br〉 card among them and add it to your hand, shuffle your deck, then if you added a card to your hand, choose 1 card from your hand and place it in your Drop Area.
This card gets +5000 power for the duration of the turn.
At the end of your turn, return this card to its owner's hand.


Son Goku, Prepping for Fusion
Son Goku, Prepping for Fusion

| Power: 10000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 〈Veku : Br〉 card or red 〈Vegeta : Br〉 card among them and add it to your hand, place the remaining cards at the bottom of your deck in any order, then at the end of the turn, return this card to its owner's hand.


Support Attack Son Goten
Support Attack Son Goten

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000


(You can only include up to 4 cards with in your deck.)
When you combo with this card, if your Leader Card is red and your life is at 4 or less, draw 1 card.


Son Gohan
Son Gohan

| Power: 10000


(You must place the top 2 cards of your deck in your Drop Area to activate this skill.) Choose 1 card in your life and add it to your hand : If your opponent has 5 or more life, deal 1 damage to your opponent.
When your life is at 4 or less : You may draw 2 cards and flip this card over.


Broly
Broly

| Power: 10000


(When this card inflicts damage to your opponent's life, they place that many cards in their Drop Area instead of their hand.)
When this card is placed in your Leader Area, choose up to 1 {Dormant Legend} from your deck and activate it.
When your life is at 4 or less : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.


Raditz, the Oppressor
Raditz, the Oppressor

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.
When your opponent switches energy to Active Mode using a non- skill during their turn, choose up to 1 of your opponent's energy and place it in its owner's Drop Area.


Son Goku, Heavenly Salvation
Son Goku, Heavenly Salvation

| Power: 14000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Activate this skill when you play {Son Gohan & Son Goten, Familial Bonds} in your Battle Area. If {Son Goku, Heavenly Salvation} isn't in play in your Battle Area, you may play this card from your hand.
When this card is switched to Rest Mode by , if you only have 〈Son Goku〉, 〈Son Gohan : Adolescence〉, 〈Son Goten〉 and/or 〈Trunks : Youth〉 cards in play in your Battle Area, choose this card and up to 1 of your Battle Cards and switch them to Active Mode.




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