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BATTLE
EXTRA
UNISON
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3630 Results
Machspeed Kaio-Ken Son Goku
Machspeed Kaio-Ken Son Goku

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the duration of the turn. Then, if it's your opponent's turn, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the duration of the turn.


Dependable Brother Son Gohan
Dependable Brother Son Gohan

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


: 〈Son Gohan : Adolescence〉 with an energy cost of 3.

When a card evolves into this card, draw 2 cards, and if there are no other Battle Cards in play in your Battle Area, choose up to 1 green 〈Son Goten〉 card and 1 green 〈Trunks : Youth〉 card with energy costs of 4 from your Drop Area and play them.


Helping Hand Son Gohan
Helping Hand Son Gohan

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Negate the attack and play this card. ( is activated from your hand by paying the card's energy cost.)
During your opponent's turn, if 〈Son Goten〉 and 〈Trunks : Youth〉 cards are in play in your Battle Area, reduce the energy cost of this card in your hand by 2.


Wilderness Training Son Gohan
Wilderness Training Son Gohan

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.


Exalted Trio Son Goten
Exalted Trio Son Goten

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


Only 1 {Exalted Trio Son Goten} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Trunks : Youth〉 card in play in your Battle Area, this card gets +5000 power and for the duration of the turn.


Last Resort Vegeta
Last Resort Vegeta

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000



When you play this card from your hand and your Leader Card is a 〈Raditz〉 card, you may choose 1 card in your hand and place it in your Drop Area. If you do, choose up to 1 {Power Ball} from your deck, activate it, then shuffle your deck.


Exalted Trio Trunks
Exalted Trio Trunks

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


Only 1 {Exalted Trio Trunks} can be played in your Battle Area, and if you have a 〈Videl〉 card in play in your Battle Area, reduce the energy cost of this card in your hand and Battle Area by 1.
When this card attacks, if there is a 〈Son Goten〉 card in play in your Battle Area, this card gets +5000 power and for the duration of the turn.


Father Figure Piccolo
Father Figure Piccolo

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 7 cards from the top of your deck, choose up to 1 〈Son Gohan : Youth〉 card with an energy cost of 2 or less among them and add it to your hand, then shuffle your deck.


Krillin, Unforeseen Savior
Krillin, Unforeseen Savior

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000


(You can only include up to 4 cards with in your deck.)
When you combo with this card, if your Leader Card is red and your life is at 4 or less, draw 1 card.


Exalted Trio Videl
Exalted Trio Videl

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 red or green 〈Son Gohan : Adolescence〉, 〈Son Goten〉 or 〈Trunks : Youth〉 card among them and add it to your hand, then place the remaining cards at the bottom of your deck in any order.


Coco, Village Princess
Coco, Village Princess

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


Choose 1 card in your hand and place it in your Drop Area : Draw 1 card.


Coco's Grandpa, Village Oldster
Coco's Grandpa, Village Oldster

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, choose up to 1 {Coco, Village Princess} from your deck and add it to your hand, then shuffle your deck.


Elder, Village Guardian
Elder, Village Guardian

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you combo with this card and your Leader Card is red, you may choose 1 card from your hand and place it in your Drop Area. If you do, choose oneー
・Choose up to 3 Battle Cards with an energy cost of 3 or more and power of 35000 or less in your Drop Area and place them at the bottom of your deck in any order.
・Choose 1 Battle Card in your opponent’s Drop Area, return it to your opponent’s deck, then your opponent shuffles their deck.


Natade Village Monster
Natade Village Monster

| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


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Shaman, Ritual Master
Shaman, Ritual Master

| Power: 5000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.
When a card in your opponent's life is placed in their Drop Area, you may place this card in its owner's Drop Area. If you do, choose up to 1 red {Natade Village Monster} with an energy cost of 2 from your deck and play it, then shuffle your deck.


Broly, Counter Reversal
Broly, Counter Reversal

| Power: 20000 | Energy(Color Cost): 4 | Combo Energy: 0 | Combo Power: 5000


During your turn, this card gets +5000 power and can attack Battle Cards in Active Mode.
When your opponent activates a skill, deal 1 damage to them.


Familial Bonds
Familial Bonds

| Energy(Color Cost): 2


This card gains 《Desire》 in all areas.
If your Leader Card is red : Choose up to 1 red 《Saiyan》 card in your Drop Area with an energy cost of 3 or less and 15000 power or less and play it. If you played a card, choose up to 2 cards from your deck and add them to your hand, then shuffle your deck.


Dormant Legend
Dormant Legend

| Energy(Color Cost): 2


(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another . When you do, place this card in its owner's Drop Area.)
You can't place cards under this card, except with this card's skill.
When a card in your life is added to your hand or placed in your Drop Area during your opponent's turn, place the top card of your deck under this card.
If there are 3 or more cards under this card : Place this card in your Drop Area, choose up to 1 red 〈Broly〉 card with an energy cost of 4 from your deck and play it, then shuffle your deck.


Denial of Hope
Denial of Hope

| Energy(Color Cost): 2


If your Leader Card is red : If the Battle Card your opponent is playing has 20000 power or less, it is placed in its owner's Drop Area instead of being played.


The Final Guardian
The Final Guardian

| Energy(Color Cost): 1


If your Leader Card is red : Negate the attack, then choose up to 1 of your Battle Cards and it gets +5000 power for the duration of the turn.
If this card is in your Drop Area, you can activate it by paying its energy cost and removing it and 1 red card in your hand from the game.
When you activate this card, you can't activate {The Final Guardian} for the duration of the turn.


Son Goku & Vegeta
Son Goku & Vegeta

| Power: 10000


If your life is at 4 or less, this card gets +5000 power during your opponent's turn.
When this card attacks, draw 1 card.
If you have 4 or more energy : Choose up to 1 blue 〈Son Goku〉 and 1 yellow 〈Vegeta〉 card in your hand with energy costs of 2 or less and play them, you can only play 〈Trunks : Future〉 and 〈Vegito〉 cards for the duration of the turn, and you can't activate this skill for the duration of the game.
When your life is at 4 or less : You may draw 1 card and flip this card over.


Goku Black & Zamasu
Goku Black & Zamasu

| Power: 10000


When this card attacks, look at up to 5 cards from the top of your deck, choose up to 1 blue or yellow 〈Goku Black〉 or 〈Zamasu〉 card among them and add it to your hand, then shuffle your deck.
When your opponent has 3 or more energy : You may draw 1 card, then choose up to 1 of your energy, switch it to Active Mode, and flip this card over.


SSB Son Goku, the Sweeper
SSB Son Goku, the Sweeper

| Power: 15000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


When you play this card, you may choose 1 card in your life and add it to your hand. If you do, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less and return it to its owner's hand.


Saiyan Bloodline Son Goku
Saiyan Bloodline Son Goku

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, look at up to 3 cards from the top of your deck, choose up to 1 blue or yellow 《Saiyan》 card among them and add it to your hand, then place the remaining cards at the bottom of your deck in any order.


Undying Spirit Son Gohan
Undying Spirit Son Gohan

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Play this card.
If a multicolored card is in your energy, reduce the energy cost of this card in your hand by 1.
When you play this card, choose up to 1 of your opponent's Battle Cards with an energy cost of 4 or less, and return it to its owner's hand. Then, if it's your opponent's turn, choose up to 1 of your blue energy and switch it to Active Mode.


SS2 Trunks, Memories of the Past
SS2 Trunks, Memories of the Past

| Power: 30000 | Energy(Color Cost): 6 | Combo Energy: 1 | Combo Power: 10000



Only 1 {SS2 Trunks, Memories of the Past} can be played in your Battle Area.
When you combo with this card from an Energy Area using {Meteoric Energy SSB Vegito}'s skill, play this card at the end of the battle.
When you play this card, draw 1 card, then choose up to 1 card in your hand and add it to your energy.


SS3 Goku, One Hit Wonder
SS3 Goku, One Hit Wonder

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When your opponent's Battle Card's power is decreased, if {SS3 Goku, One Hit Wonder} isn't in play in your Battle Area, you may play this card from your hand.
, send this card from your Drop Area to your Warp : Choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the duration of the turn.


Great Ape Son Goku, Abilities Amplified
Great Ape Son Goku, Abilities Amplified

| Power: 20000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


: Yellow 〈Son Goku : GT〉 with an energy cost of 1. (Play this card on top of the specified card.)
When a card evolves into this card, this card gets +15000 power for the duration of the turn.


Son Gohan, Determined Training
Son Gohan, Determined Training

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


(You must place the top 3 cards of your deck in your Drop Area to activate this skill.) : This card gets +5000 power and for the duration of the turn.


Son Gohan, Brainwashed
Son Gohan, Brainwashed

| Power: 20000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


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Son Goten, Rushing In
Son Goten, Rushing In

| Power: 5000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


(When this card is attacked, KO the attacking Battle Card at the end of battle.)


Son Goten, Brainwashed
Son Goten, Brainwashed

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When this card is KO'd, choose up to 1 《Brainwashed》 card other than 〈Son Goten : GT〉 in your Drop Area and play it.


Trunks, Brainwashed
Trunks, Brainwashed

| Power: 10000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


This card can't into other cards.
Place this card in its owner's Drop Area : Choose up to 1 〈Baby〉 card in your hand with an energy cost of 2 or less and play it. If you played a card, choose up to 1 of your opponent's Battle Cards and it gets -5000 power for the duration of the turn.


Videl, Miraculous Aide
Videl, Miraculous Aide

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


This card gains 《Saiyan》 in all areas.
If your Leader Card is a red 〈Bulma〉 card and you choose 1 red or yellow 《Saiyan》 or 《Earthling》 card in your Drop Area and place it at the bottom of your deck : When you play this card, choose up to 1 red or yellow 《Saiyan》 card with an energy cost of 3 or less in your Drop Area and add it to your hand.


Chi-Chi, Motherly Majesty
Chi-Chi, Motherly Majesty

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


If you have 2 or more Red/Green multicolor cards in your energy : When you combo with this card, draw 1 card.


Bulma, Unyielding Courage
Bulma, Unyielding Courage

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card.
: Choose up to 1 red or yellow 《Saiyan》 card in your Drop Area with an energy cost of 1, negate its skills for the duration of the turn and play it. If you played a card, place the top 2 cards of your deck in your Drop Area.


Dependable Warrior Piccolo
Dependable Warrior Piccolo

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 10000


(You can only include up to 4 cards with in your deck.)
If your Leader Card is red and your life is at 4 or less : When you combo with this card, draw 1 card.


Beerus, Biding His Time
Beerus, Biding His Time

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000



Only 1 {Beerus, Biding His Time} can be played in your Battle Area, and if you have a Red/Yellow multicolor card in your energy, reduce the energy cost of this card in your hand by 2.


Pilaf, the Cunning
Pilaf, the Cunning

| Power: 4000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


When you play this card, draw 1 card, then for the duration of the game, if the turn player would use the skill of a Battle Card or Extra Card to switch energy to Active Mode, they can't switch energy to Active Mode unless they choose 5 cards from their Drop Area and send them to their Warp.


Dr.Myuu, the Mastermind
Dr.Myuu, the Mastermind

| Power: 1000 | Energy(Color Cost): 1 | Combo Energy: 0 | Combo Power: 5000


Only 1 {Dr.Myuu, the Mastermind} can be played in your Battle Area, and if you have a Red/Yellow multicolor card in your energy, you can play this card from your hand without paying its energy cost.
If your Leader Card is a yellow 〈Baby〉 card : When you play this card, choose up to 1 yellow 〈Baby〉 card with an energy cost of 1 from your deck, play it, shuffle your deck, then you can't play {Dr.Myuu, the Mastermind} for the duration of the turn.


Baby, Vengeful Blow
Baby, Vengeful Blow

| Power: 20000 | Energy(Color Cost): 8 | Combo Energy: 0 | Combo Power: 5000


Choose 1 〈Vegeta : GT〉 card in your Drop Area and place it under this card : Choose 1 〈Baby〉 card in your hand with 30000 power and play it on top of this card.
Only 1 {Baby, Vengeful Blow} can be played in your Battle Area.
When a 〈Baby〉 card with an original power of 30000 in your Battle Area is removed from your Battle Area by an opponent's skill or is KO'd, you may play this card from your hand.


Baby, the Overseer
Baby, the Overseer

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


Choose 1 yellow 〈Baby〉 card in your Battle Area with an energy cost of 1 and place it in its owner's Drop Area : Play this card from your hand.


Birth of a Super Saiyan God
Birth of a Super Saiyan God

| Energy(Color Cost): 2


This card gains 《Desire》 in all areas.
Choose 1 red or yellow 《Saiyan》 or 《Earthling》 card with an energy cost of 2 or less in your Drop Area and play it. If you played a card, place the top 2 cards of your deck in your Drop Area.


Birthday Party
Birthday Party

| Energy(Color Cost): 3


(Place and activate this card in your Battle Area. It remains in your Battle Area until you activate another . When you do, place this card in its owner's Drop Area.)
If you have a Red/Yellow multicolor card in your energy, you can activate this card from your hand without paying its energy cost.
If your Leader Card is a red 〈Bulma〉 card : At the end of your turn, draw 2 cards, then choose 2 cards in your hand and place them in your Drop Area.


Flaming Death Ball
Flaming Death Ball

| Energy(Color Cost): 1


If your Leader Card is a 〈Baby〉 card, it gets +10000 power for the duration of the battle, then choose one-
・ Choose up to 1 of your opponent's Battle Cards and it gets -10000 power for the duration of the turn.
・ Choose up to 1 of your Battle Cards and it gets +10000 power for the duration of the turn.


Beerus Ball
Beerus Ball

| Energy(Color Cost): 1


If your Leader Card is red and your life is at 4 or less : If the Battle Card being played has 15000 power or less, it is placed in its owner's Drop Area instead of being played, and if it's your opponent's turn, choose up to 1 of your Leader Cards and it gets +5000 power for the duration of the turn.
If you have a multicolor card in your energy and your life is at 4 or less, you can activate this card's skill from your hand by adding a card from your life to your hand instead of paying its energy cost.


Android 21
Android 21

| Power: 10000


When you place this card in your Leader Area, choose up to 1 {Android 21's Scheme} from your deck and activate it.
Choose 1 Clone Token in your opponent's Battle Area and remove it from the game : Draw 1 card, then choose up to 1 of your opponent's Battle Cards with an energy cost of 1 and return it to its owner's hand, then at the start of your opponent's next Main Phase, choose up to 1 Blue/Green multicolor card in your energy and switch it to Active Mode.
When your life is at 4 or less : You may draw 2 cards and flip this card over.


Kaio-Ken Son Goku, Strenuous Onslaught
Kaio-Ken Son Goku, Strenuous Onslaught

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


Choose 1 or 2 cards in your life and add them to your hand : When you play this card, it gets +5000 power for the duration of the turn, and at the start of your opponent's next Main Phase, choose up to 1 of your energy and switch it to Active Mode.


Son Goku, the Rescuer
Son Goku, the Rescuer

| Power: 15000 | Energy(Color Cost): 3 | Combo Energy: 0 | Combo Power: 5000


When a Battle Card is returned to a player's hand by a skill, if {Son Goku, the Rescuer} isn't in play in your Battle Area, you may play this card from your hand.
, send this card from your Drop Area to your Warp : Choose up to 1 of your blue Battle Cards with an energy cost of 3 or less, or up to 1 of your opponent's Battle Cards with an energy cost of 3 or less and return it to its owner's hand.


Supreme Technique Son Gohan
Supreme Technique Son Gohan

| Power: 10000 | Energy(Color Cost): 2 | Combo Energy: 0 | Combo Power: 5000


Choose 1 Clone Token from your opponent's Battle Area and remove it from the game : This card gets +10000 power and for the duration of the turn.




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